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	<title>Comments on: Mission 2 is Here !</title>
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	<description>A HyperKat Games Initiative</description>
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		<title>By: Morten</title>
		<link>http://hyperkat.com/blog/2009/05/mission-2-ready/comment-page-1/#comment-167</link>
		<dc:creator>Morten</dc:creator>
		<pubDate>Sun, 31 May 2009 18:54:47 +0000</pubDate>
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		<description>If you take a look at the rather oldish strategy game &quot;outpost&quot; (NOT outpost 2), you&#039;ll see how they put the outfitting of the expedition in the hands of the player, where the player must bring along what units, resources and equipment within a certain weight and volume. This chould be implemented, and if it&#039;s implemented for eventual resupply trips, with maybe some kind of time delay if there&#039;s a lot of stuff onboard compared to a lighter resupply mission.  Chould be worth considering.

Also, when it comes to building the base itself, implementing a kinda mars lander simulation woud give even another aspect to the sim.

For the future of the colony, if there is to be submartian structures, how about the possibility of digging out the ditch, fabricating all the major components yourself from concrete-like material, and then building the structure? There&#039;s been some interesting research lately into the area of inflatable structures, so inflating an airtight interior inside a structure of cinder blocks-like components isn&#039;t such a preposterous idea.

Then the layout and capacity of the colony will be up to the terrain and the player.</description>
		<content:encoded><![CDATA[<p>If you take a look at the rather oldish strategy game &#8220;outpost&#8221; (NOT outpost 2), you&#8217;ll see how they put the outfitting of the expedition in the hands of the player, where the player must bring along what units, resources and equipment within a certain weight and volume. This chould be implemented, and if it&#8217;s implemented for eventual resupply trips, with maybe some kind of time delay if there&#8217;s a lot of stuff onboard compared to a lighter resupply mission.  Chould be worth considering.</p>
<p>Also, when it comes to building the base itself, implementing a kinda mars lander simulation woud give even another aspect to the sim.</p>
<p>For the future of the colony, if there is to be submartian structures, how about the possibility of digging out the ditch, fabricating all the major components yourself from concrete-like material, and then building the structure? There&#8217;s been some interesting research lately into the area of inflatable structures, so inflating an airtight interior inside a structure of cinder blocks-like components isn&#8217;t such a preposterous idea.</p>
<p>Then the layout and capacity of the colony will be up to the terrain and the player.</p>
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