In the search for space colony simulators and games that are just plain fun, SPORE, recently released by EA for PC and Mac is a great diversion. So is this a game review? or commentary on simulation? Probably a little of both… A good sim abstracts difficult elements to make them approachable and Maxis did a phenomenal job of keeping this game clean, consistent and fun.
SPORE is all about customization and diversity as you grow from a single celled organism to master of all space. Customization is the key to diversity and I have never seen such an incredible and amazing assortment of choices to make your character totally unique. Breaking down into the mechanics, this is a vastly complex series of custom models, choices, attach points and very flexible animation matrix that likely yields hundred of millions options. In addition, a very custom skinning and texture engine really make this stand out. From a single celled critter into the Tribal phase, you can work through hundreds of iterations, and make either subtle or significant changes. And above all – its fun.
I am impressed that the game is so approachable, and it’s a testament to the vision of the game designers and program engineers. The added flexibility of sharing these customized elements online lets people get in and out of the game elements quickly and find ideas for their own creations.
The customization and creativity explodes when you are able in the Civilization and Space stages to create your entirely unique houses, factories and entertainment facilities, as well as your city hall. And of course, there are the vehicles for land, air, water and eventually space.
Now I should say that I have never been much of a fan of real time strategy games. I find them somewhat obnoxios overall, with the possible exception of the LOTR series (just because I am such a Tolkien freak). The offerings here are extensive, can be quite difficult, but entertaining enough to be interesting. I find myself returning time and time again to the tribal and civilization stages to meet the challenges of different play styles.
Another wonderful surprise is encountering many of the critters that I have made personally as enemies! This brings a thrill of familiarity that rewards much of the time you spend making both beings and other assets.
What about space? Well – most relevant to this blog. It is incredibly deep and featured. I have spent more hours than I care to admit playing both with the RTS game elements (encountering aliens, setting up alliances and trade routes and warring) as well as the colonization elements (including the planetary terraforming). This is the most open ended part of SPORE and easily the most confusing and challenging stage. It can be very frustrating terraforming, while receiving demands of taxes from Spode followers and defending home and allied planets!
I cannot claim to be successful yet on the Space stage. I have played and traveled far and wide, and focused on a nearby cluster of stars and planets to keep the confusion minimized. Time will tell overall.
I highly recommend this game.