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	<title>Comments for Space Colony Simulation</title>
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	<link>http://hyperkat.com/blog</link>
	<description>A HyperKat Games Initiative</description>
	<pubDate>Thu, 20 Nov 2008 09:26:28 +0000</pubDate>
	
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		<title>Comment on The release is coming&#8230; I promise&#8230; by Steven</title>
		<link>http://hyperkat.com/blog/2008/10/the-release-is-coming-i-promise/#comment-35</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Tue, 11 Nov 2008 21:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://hyperkat.com/blog/?p=62#comment-35</guid>
		<description>I am anxious for any kind of Colonization/Terraforming simulations for the PC platform, and am watching for something that has no warring involved.  At least until becomming familiar with the game for quite sometime.  If there is anything like this, I would really like to know of it's existence.  I do not have internet access, other than dial up, and currently use our local libraryies free wireless.  So I guess I might be limited, but still would like to know what is available.  I really am a science, planetary studies kind of guy.  And used to spend hours with Outpost 1.5, but was bummed when I was at the point of being able to completely terraform, and perhaps get my colonists above ground to enjoy an actual solar day.  Please respond if you can, I'd be interested in any gaming that would be available, or to watch for.    Thank you for your time reading this comment.   Steven</description>
		<content:encoded><![CDATA[<p>I am anxious for any kind of Colonization/Terraforming simulations for the PC platform, and am watching for something that has no warring involved.  At least until becomming familiar with the game for quite sometime.  If there is anything like this, I would really like to know of it&#8217;s existence.  I do not have internet access, other than dial up, and currently use our local libraryies free wireless.  So I guess I might be limited, but still would like to know what is available.  I really am a science, planetary studies kind of guy.  And used to spend hours with Outpost 1.5, but was bummed when I was at the point of being able to completely terraform, and perhaps get my colonists above ground to enjoy an actual solar day.  Please respond if you can, I&#8217;d be interested in any gaming that would be available, or to watch for.    Thank you for your time reading this comment.   Steven</p>
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		<title>Comment on Developing a Persistent Space Colony &#8220;Sim&#8221; in 3D by Marcus Monk</title>
		<link>http://hyperkat.com/blog/2008/06/developing-a-persistent-space-colony-sim-in-3d/#comment-28</link>
		<dc:creator>Marcus Monk</dc:creator>
		<pubDate>Fri, 19 Sep 2008 16:38:22 +0000</pubDate>
		<guid isPermaLink="false">http://hyperkat.com/blog/?p=3#comment-28</guid>
		<description>Been looking for something like this for years- I see you are in testing, anyways I can try for testing? 

regards,

marcus</description>
		<content:encoded><![CDATA[<p>Been looking for something like this for years- I see you are in testing, anyways I can try for testing? </p>
<p>regards,</p>
<p>marcus</p>
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		<title>Comment on Simulation: The Colony Scenarios Phase 1 by User links about "simulation" on iLinkShare</title>
		<link>http://hyperkat.com/blog/2008/08/simulation-the-colony-scenarios-phase-1/#comment-27</link>
		<dc:creator>User links about "simulation" on iLinkShare</dc:creator>
		<pubDate>Mon, 08 Sep 2008 09:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://hyperkat.com/blog/?p=35#comment-27</guid>
		<description>[...] &#124; user-saved public links &#124; iLinkShare  2 votesSimulation: The Colony Scenarios Phase 1&#62;&#62; saved by reelman64 1 days ago3 votesxaitment and Coreplay Begin Development on “Swarm - First [...]</description>
		<content:encoded><![CDATA[<p>[...] | user-saved public links | iLinkShare  2 votesSimulation: The Colony Scenarios Phase 1&gt;&gt; saved by reelman64 1 days ago3 votesxaitment and Coreplay Begin Development on “Swarm - First [...]</p>
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		<title>Comment on Simulation design is much like the real thing by Simulation design is much like the real thing</title>
		<link>http://hyperkat.com/blog/2008/08/simulation-design-is-much-like-the-real-thing/#comment-15</link>
		<dc:creator>Simulation design is much like the real thing</dc:creator>
		<pubDate>Sat, 02 Aug 2008 13:52:53 +0000</pubDate>
		<guid isPermaLink="false">http://hyperkat.com/blog/?p=27#comment-15</guid>
		<description>[...] Original Space Colony Simulation [...]</description>
		<content:encoded><![CDATA[<p>[...] Original Space Colony Simulation [...]</p>
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		<title>Comment on Storyline: Outbound by Kraniel</title>
		<link>http://hyperkat.com/blog/2008/07/storyline-outbound/#comment-3</link>
		<dc:creator>Kraniel</dc:creator>
		<pubDate>Thu, 24 Jul 2008 19:12:08 +0000</pubDate>
		<guid isPermaLink="false">http://hyperkat.com/blog/?p=14#comment-3</guid>
		<description>Author's Note: We are making some very large leaps in assumptions to facilitate game play. It would be boring as hell to spend 6 months twiddling thumbs as a ship transports you to the planet, where for the next six months, you would be working non-stop to survive. So, for the sake of argument, we assume that some form of Cryostasis technology will be available. While most science fiction projects this as a non-aging "suspended animation," I believe that technology will be available to lower the body temperature sufficiently to slow respiration; and that drugs and other forms of equipment can "suspend" consciousness (think healthy coma) for short periods of time. Clearly issues such as bone loss and muscle atrophy must be addressed as well. It is more likely that circadian patterns would be adjusted to allow for very long sleep periods with short but intense periods of exercise, education and activity.

But for the sake of immediacy, we will make the assumption that for short periods of time, humans can be put into some form of stasis without severe physical and emotional effects, to facilitate traversing long distances.</description>
		<content:encoded><![CDATA[<p>Author&#8217;s Note: We are making some very large leaps in assumptions to facilitate game play. It would be boring as hell to spend 6 months twiddling thumbs as a ship transports you to the planet, where for the next six months, you would be working non-stop to survive. So, for the sake of argument, we assume that some form of Cryostasis technology will be available. While most science fiction projects this as a non-aging &#8220;suspended animation,&#8221; I believe that technology will be available to lower the body temperature sufficiently to slow respiration; and that drugs and other forms of equipment can &#8220;suspend&#8221; consciousness (think healthy coma) for short periods of time. Clearly issues such as bone loss and muscle atrophy must be addressed as well. It is more likely that circadian patterns would be adjusted to allow for very long sleep periods with short but intense periods of exercise, education and activity.</p>
<p>But for the sake of immediacy, we will make the assumption that for short periods of time, humans can be put into some form of stasis without severe physical and emotional effects, to facilitate traversing long distances.</p>
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