Mars Colony and Spam

Apologies for the length between updates on the blog. Lots of reasons, but few excuses. It has been a chore keeping up with what’s happening in the space exploration world, ensuring that Colony remains relevant and somewhat current with the new thinking.

Colony has currently split into two main projects: The Colony MCO project, which has evolved into a collaborative online community of Mars enthusiasts – many with great knowledge and curiosity, AND Colony: Surveyor – a mission oriented variation of the above that doesn’t carry all of the coding and programmatic challenges with a semi-persistent colony.

Colony: Surveyor has a strong direction, and provides a much more elegant platform to pursue and solve the challenges being discussed in the space community today. My recent discussions with Howard have gotten me excited about the opportunities. There are still programmatic and mechanical challenges to present a very rich and deep simulation experience, along with game elements that help make this simulation both fun and rewarding for the player.

Hyperkat has not abandoned Colony MCO,  dedicated to ensuring that a long term persistent experience is available. This is still a very important project, that fortunately shares the bulk of code with the Surveyor project. Howard, and the beta testers, have been carefully following the newest developments; plans to put a station on Earth’s moon, new ideas on how to build structures on Mars and so forth.

SPAM: Really, when are we going to evolve past the point that random spams, both to this blog and to the forums will end? Bless those dedicated coders that maintain the source code and security elements for both platforms, their efforts have saved us from some VERY embarrassing posts, yet spammers still seem to get past! What a waste of bandwidth and time!

So a question: Given the need for communication between Mars colonies and Earth, how would you respond if you were EVA in a suit for 5 hours repairing a water processing unit, and your HUD suddenly flashed with the latest Cialis scam or an announcement that you just won a lottery?

Me? I would wander back to the co-hab, open up a can of SPAM and fry up a nice hash with potatoes. Then log into the forums, blogs and other systems and delete all of that electronic garbage! Shame we can’t turn those bits into compost.

Can you cut it? We need testers…

Hi gang,

Well, Mars Colony Simulator is well on its way to a public demo release, but we need fresh eyes and strong backs to polish this up. A few of you have already been to Mars, but we need a few more pioneers!

Because the bug fix schedule is unpredictable, we are building an invitation list to query when we need a new test run. Usually we will need 2-3 hours of your time. Oh there are some requirements…

1. Windows users only… there is no Mac port of this project.

2. We will screen for system specifications… so will ask that you send some system information ahead of time. We have tested on laptops and mid-high end desktop computers so you will most likely pass. A good graphics card is useful. You can find out your specifications by running DXDIAG from your Start/Run menu.

3. You need broadband internet access… we don’t really care what brand, although GPRS or 3G modems will experience significant lag problems.

4. We prefer you use a headset with microphone and require Teamspeak. This information will be forwarded to you in the invitation.

Why Teamspeak? There is currently no in game radio system. Teamspeak will run in the background allowing you to talk with other testers during the game… this is far more efficient for communication than the console chat.

Teamspeak is a free client download – you can find it at http://www.teamspeak.com/ . Those of you that play a lot of FPS or MMO games maybe familiar with Teamspeak already. Teamspeak will require a microphone, configured through your system’s “Sounds” control panel.

Please setup “Push to talk” hotkey, we suggest the left CTRL button, if you are not using a headset mic. This prevents echo problems and feedback when using live speakers, and keeps the background noise down. 

In the invitation, you will be provided with the server IP address to join. While only 4 people are supported in a given Colony instance, feel free to join in. There may be people dropping out because of schedule – freeing a slot.

How to join…

Please send an email to hdortch@hyperkat.com. Include your name, location, email address and a general description of your PC. It is also useful to know if you are a space enthusiast or professional.

Testing sessions are happening about 3-4 times a week, during major updates and bug fixes, and occur during evenings on weekdays – and anytime on the weekends.

The release is coming… I promise…

I know, I know… this is the time of year empty promises fly from the mouths of our exalted elected officials attempting to maintain their hold on their offices. Howard is still busy working out bugs and few features to ensure that a beta or alpha release can happen soon. There are a few key things holding it back right now – but he is close. I will leave it to him to make an announcement. I will be working on a couple of more scenario stories to help give you a flavor of what the simulator is like.

My name Kraniel, and I approve this message.