11.18.2012, 08:17 PHX
The landing was successful, with only a few areas of damage. I have confirmed the return vehicle is operational, however significant fuel leaks will require repair, and re-composition of fuel reserves are necessary. The generation of fuel will require finding a significant source of water, which is underway.
It was a beautiful morning, but [...]
Tag Archives: Game Play
Abstraction, Abstraction, Abstraction…
Have you tried out SPORE?
In the search for space colony simulators and games that are just plain fun, SPORE, recently released by EA for PC and Mac is a great diversion. So is this a game review? or commentary on simulation? Probably a little of both… A good sim abstracts difficult elements to make them approachable [...]
Colony ETS - the simulation engine
Colony ETS is the simulation edition of the technology under development by HyperKat Games. This application is designed to be a game front end tool set for educational and scientific analysis of exploration and colony scenarios in space.
The simulation system can include:
Scenario Editor: Setup parameters for colonization and specify complexity and test these scenarios in [...]
Developing a Persistent Space Colony “Sim” in 3D
Developing a comprehensive “simulation” of space colonization presents many challenges, not the least are the traditional “scientific” and “physical” issues and modeling of the simulation. The struggle is with translating the depth and complexity into a simple simulation - with adequate analogs to “real” tasks and with designing the interface to represent those tasks, success [...]
