Tag Archives: Game

Abstraction, Abstraction, Abstraction…

Have you tried out SPORE?
In the search for space colony simulators and games that are just plain fun, SPORE, recently released by EA for PC and Mac is a great diversion. So is this a game review? or commentary on simulation? Probably a little of both… A good sim abstracts difficult elements to make them approachable [...]

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All is well, time for a break…

I just completed a drive from Austin, Texas to North Central Kansas and back, in three days, alone. Funeral trip, but not the point of this post… at best, I averaged 60 mph and the trip, just under 800 miles took about 14 hours each way. Never mind that I drove straight through - it [...]

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Colony ETS - the simulation engine

Colony ETS is the simulation edition of the technology under development by HyperKat Games. This application is designed to be a game front end tool set for educational and scientific analysis of exploration and colony scenarios in space.
The simulation system can include:

Scenario Editor: Setup parameters for colonization and specify complexity and test these scenarios in [...]

Screenshots of planetary environments!

I added a picasa widget that will feed a random image on the right panel. If you want to see more, either refresh your browser, or click directly onto the image, hyperlinking you to a higher resolution view in the Picasa service. Feel free to comment!

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Other Colony (like) games…

I must say I haven’t been very impressed with the quality of the other space colony / settlement sims out there. They tend toward the cartoonish or focus on a particular element and that becomes all of the content quickly. As for the graphics - it drifts from pretty raw to downright rough, understandable in [...]

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Storyline: The Ride

Brutus arrived in orbit, queueing a release of a slow spinning satellite that would remain asynchronous with the landing site. With a silent dance, small rockets oriented the satellite, as solar arrays and antennae opened and closed, testing the systems. In a few minutes, Brutus would receive the first string of communication exchanges, high resolution photography and [...]

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An Art conundrum…

Developing a game such as colony, that is seeking a customer, begs the question on the art “skin.” Unfortunately, most potential customers see the artwork and quality of animation and content as the sum of the game, despite the innovations “under the hood.” Most developers and engineers can quickly shed their bias based on art [...]

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Colony Stories

Coming from 10 years of experience dealing with software adoption of semiconductor technology, primarily for consumer software applications, Kraniel also draws on a past in high-end imaging, fine art and graphic design. From a child, Kraniel spent a great deal of time buried in both Sci-Fi and Swords & Sorcery books and comics, with a [...]