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	<title>Space Colony Simulation &#187; Mars</title>
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	<link>http://hyperkat.com/blog</link>
	<description>A HyperKat Games Initiative</description>
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		<title>Mars Colony and Spam</title>
		<link>http://hyperkat.com/blog/2010/08/mars-colony-and-spam/</link>
		<comments>http://hyperkat.com/blog/2010/08/mars-colony-and-spam/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 17:43:41 +0000</pubDate>
		<dc:creator>Kraniel</dc:creator>
				<category><![CDATA[Colony Game Development]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[Colony]]></category>
		<category><![CDATA[Game Play]]></category>
		<category><![CDATA[Mars]]></category>
		<category><![CDATA[mars colony]]></category>

		<guid isPermaLink="false">http://hyperkat.com/blog/?p=171</guid>
		<description><![CDATA[Colony has currently split into two main projects: The Colony MCO project and Colony: Surveyor. Spammers should be jettisoned through an airlock in space. Suit optional.]]></description>
			<content:encoded><![CDATA[<p id="top" />Apologies for the length between updates on the blog. Lots of reasons, but few excuses. It has been a chore keeping up with what&#8217;s happening in the space exploration world, ensuring that Colony remains relevant and somewhat current with the new thinking.</p>
<p>Colony has currently split into two main projects: The Colony MCO project, which has evolved into a collaborative online community of Mars enthusiasts &#8211; many with great knowledge and curiosity, AND Colony: Surveyor &#8211; a mission oriented variation of the above that doesn&#8217;t carry all of the coding and programmatic challenges with a semi-persistent colony.</p>
<p>Colony: Surveyor has a strong direction, and provides a much more elegant platform to pursue and solve the challenges being discussed in the space community today. My recent discussions with Howard have gotten me excited about the opportunities. There are still programmatic and mechanical challenges to present a very rich and deep simulation experience, along with game elements that help make this simulation both fun and rewarding for the player.</p>
<p>Hyperkat has not abandoned Colony MCO,  dedicated to ensuring that a long term persistent experience is available. This is still a very important project, that fortunately shares the bulk of code with the Surveyor project. Howard, and the beta testers, have been carefully following the newest developments; plans to put a station on Earth&#8217;s moon, new ideas on how to build structures on Mars and so forth.</p>
<p>SPAM: Really, when are we going to evolve past the point that random spams, both to this blog and to the forums will end? Bless those dedicated coders that maintain the source code and security elements for both platforms, their efforts have saved us from some VERY embarrassing posts, yet spammers still seem to get past! What a waste of bandwidth and time!</p>
<p>So a question: Given the need for communication between Mars colonies and Earth, how would you respond if you were EVA in a suit for 5 hours repairing a water processing unit, and your HUD suddenly flashed with the latest Cialis scam or an announcement that you just won a lottery?</p>
<p>Me? I would wander back to the co-hab, open up a can of SPAM and fry up a nice hash with potatoes. Then log into the forums, blogs and other systems and delete all of that electronic garbage! Shame we can&#8217;t turn those bits into compost.</p>
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		<item>
		<title>Colony Online Tutorial Video</title>
		<link>http://hyperkat.com/blog/2009/10/colony-online-tutorial-video/</link>
		<comments>http://hyperkat.com/blog/2009/10/colony-online-tutorial-video/#comments</comments>
		<pubDate>Sat, 17 Oct 2009 23:39:17 +0000</pubDate>
		<dc:creator>Kraniel</dc:creator>
				<category><![CDATA[Colony Game Development]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[Colony]]></category>
		<category><![CDATA[game elements]]></category>
		<category><![CDATA[Game Play]]></category>
		<category><![CDATA[Mars]]></category>
		<category><![CDATA[mars environment]]></category>
		<category><![CDATA[mission to mars]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[simulation systems]]></category>
		<category><![CDATA[Space]]></category>

		<guid isPermaLink="false">http://hyperkat.com/blog/?p=156</guid>
		<description><![CDATA[And another&#8230; This time as a walkthrough tutorial. Good job Marcus!]]></description>
			<content:encoded><![CDATA[<p id="top" />And another&#8230; This time as a walkthrough tutorial.</p>
<p><object width="426" height="252"><param name="movie" value="http://www.youtube.com/v/xjq4ASkHkcU&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/xjq4ASkHkcU&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="426" height="252"></embed></object></p>
<p>Good job Marcus!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Props to thedubman&#8230;</title>
		<link>http://hyperkat.com/blog/2009/10/props-to-thedubman/</link>
		<comments>http://hyperkat.com/blog/2009/10/props-to-thedubman/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 04:42:48 +0000</pubDate>
		<dc:creator>Kraniel</dc:creator>
				<category><![CDATA[Colony Game Development]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[Colony]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[game elements]]></category>
		<category><![CDATA[Mars]]></category>
		<category><![CDATA[mars environment]]></category>
		<category><![CDATA[real time strategy games]]></category>
		<category><![CDATA[Rover]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Space]]></category>

		<guid isPermaLink="false">http://hyperkat.com/blog/?p=151</guid>
		<description><![CDATA[thedubman rocked the Fraps&#8230; nice vids! Enjoy!]]></description>
			<content:encoded><![CDATA[<p id="top" />thedubman rocked the Fraps&#8230; nice vids!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="426" height="252" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Dwp9o0kCoHU&amp;hl=en&amp;fs=1&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="426" height="252" src="http://www.youtube.com/v/Dwp9o0kCoHU&amp;hl=en&amp;fs=1&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object width="426" height="252"><param name="movie" value="http://www.youtube.com/v/cdO_m1jmOW8&#038;hl=en&#038;fs=1&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/cdO_m1jmOW8&#038;hl=en&#038;fs=1&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="426" height="252"></embed></object></p>
<p>Enjoy!</p>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Mission 2 is Here !</title>
		<link>http://hyperkat.com/blog/2009/05/mission-2-ready/</link>
		<comments>http://hyperkat.com/blog/2009/05/mission-2-ready/#comments</comments>
		<pubDate>Sun, 31 May 2009 17:32:15 +0000</pubDate>
		<dc:creator>Howard Dortch</dc:creator>
				<category><![CDATA[Colony Game Development]]></category>
		<category><![CDATA[Colony]]></category>
		<category><![CDATA[Mars]]></category>
		<category><![CDATA[mars colony]]></category>
		<category><![CDATA[mission to mars]]></category>
		<category><![CDATA[Simulation]]></category>

		<guid isPermaLink="false">http://hyperkat.com/blog/?p=124</guid>
		<description><![CDATA[As an edit would be more expedient, I will simply be updating a previous post with the following. Mars Colony Simulation 2 has been posted for public download on the HyperKat website; please follow the links at hyperkat.com. There will be ongoing changes and/or additions as time permits, so please check back every week or [...]]]></description>
			<content:encoded><![CDATA[<p id="top" />As an edit would be more expedient, I will simply be updating a previous post with the following. Mars Colony Simulation 2 has been posted for public download on the HyperKat website; please follow the links at hyperkat.com. There will be ongoing changes and/or additions as time permits, so please check back every week or so for any and all updates. Inside the download is a documentation file that I would like for anyone who downloads the sim to read. This document contains very important information on the operation of the simulator and the expectations of the simulator. Previously, there were complaints of lack of documentation or help files. Also please make note of the in-sim help dialog box, which is accessed by pressing F1. These documents will make your simulator usage much easier. Thanks again to the interns for producing some new art, as I know my own artwork can be somewhat lacking.</p>
<previous post>
The testers have been running mission 2 for a month or so and most of the little bugs have gone away. HyperKat will probably release this version to the public within the next month. At this point we have received many positive comments about the direction we are taking with the simulation. We didn&#8217;t want it to be a game as such where you would be given a task and a time to finish it. Our goal was to put the user into a quasi-realistic adventure. Is it a simulator or is it a role-playing game? So far the response to the question is it&#8217;s both. You are put into the role of an astronaut, dropped on the surface of Mars and forced to survive. We simulate the activity you might expect someone to deal with being on Mars. So now how do we balance the aspects of a role playing game with the realism of a simulator? Perhaps it is time to rethink what we have accomplished to this point and re design things with more of a game aspect. People like choices in games. They like to pick a character, pick the equipment, and pick the locations to run through. Choice gives the user a feeling of control and creativity that suits their specific needs. So what can we give the user for choice in this simulation? I think we can offer multiple landing sites, allow the user to pick the mission sequences, uniforms, types of gear to take on the missions and the difficulty level. After landing the craft, each user is in charge of what they want to do or what they think they need to do in order to survive. The simulation allows up to 4 players at this point. We can expand on the number of players and each user can form their own mini adventure where they can invite their friends and run the simulation as long as they might want. We would like to think this could be released as a commercial product within a year. Many of you have sent us emails about how this sim is so much different than anything currently on the market makes us believe that a commercial RPG would be worth the effort.</p>
<p>Now that we have a release of the mission 2 version we will take a look at the responses from the general public and make a decision to continue as is or dig into the possibility of creating a super space RPG. We would like the general public to respond and tell us what you want. Leave us some comments and lets see what happens&#8230;.<br />
I would like to thank all the testers for their help.</p>
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