11.18.2012, 08:17 PHX
The landing was successful, with only a few areas of damage. I have confirmed the return vehicle is operational, however significant fuel leaks will require repair, and re-composition of fuel reserves are necessary. The generation of fuel will require finding a significant source of water, which is underway.
It was a beautiful morning, but [...]
Tag Archives: Simulation
Abstraction, Abstraction, Abstraction…
Have you tried out SPORE?
In the search for space colony simulators and games that are just plain fun, SPORE, recently released by EA for PC and Mac is a great diversion. So is this a game review? or commentary on simulation? Probably a little of both… A good sim abstracts difficult elements to make them approachable [...]
All is well, time for a break…
I just completed a drive from Austin, Texas to North Central Kansas and back, in three days, alone. Funeral trip, but not the point of this post… at best, I averaged 60 mph and the trip, just under 800 miles took about 14 hours each way. Never mind that I drove straight through - it [...]
Status Report and Countdown to release…
Hi friends,
We have been a bit bogged down in details, trying to sew up a demonstration version of Colony ETS. Without giving away the surprise, mission control has changed our target landing site just a little bit… and the results should be fairly exciting. Look for an update in the next few weeks, and a [...]
Planning a Mars colony mission
So, you have decided to travel to another world and create a sustainable colony or at least discover if it is possible. It is kind of like moving to some remote location in the middle of the frozen tundra in Siberia. You can’t carry all you might need in one trip so how do you [...]
Colony ETS - the simulation engine
Colony ETS is the simulation edition of the technology under development by HyperKat Games. This application is designed to be a game front end tool set for educational and scientific analysis of exploration and colony scenarios in space.
The simulation system can include:
Scenario Editor: Setup parameters for colonization and specify complexity and test these scenarios in [...]
Simulation: The Colony Scenarios Phase 1
Below are a few high-level scenarios as you enter the game and learn the basic systems required for survival.
Scenario: You are hired by a corporation to do exploratory analysis of a potential site for colony installation. This will be the initial onsite phase: selecting the proper landing area, securing the basic materials and resources necessary [...]
Screenshots of planetary environments!
I added a picasa widget that will feed a random image on the right panel. If you want to see more, either refresh your browser, or click directly onto the image, hyperlinking you to a higher resolution view in the Picasa service. Feel free to comment!
Other Colony (like) games…
I must say I haven’t been very impressed with the quality of the other space colony / settlement sims out there. They tend toward the cartoonish or focus on a particular element and that becomes all of the content quickly. As for the graphics - it drifts from pretty raw to downright rough, understandable in [...]
Simulation design is much like the real thing
Designing the game or simulator is much like making the trip for real. That is a rather bold statement and I don’t want to ever trivialize the efforts of the brave men and women that venture into space for mankind nor the endless hours of work by top engineers to make this happen, but the [...]
