Mars Colony Frontier > Have your say on the new version

Player Made Parts

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Hyper:
We have added the ability for players to make the sub sections of the equipment.
As you add sections to your base (like life support) the water separator will have a controller and a mechanical unit. The quality of these sub units will be level 1.
Players can take a level 1 unit and try to make a level 2 or 3 unit. Higher quality units will last longer and produce more and of course be more valuable. Buy, sell or trade the parts to other players.
The same will hold true for all the other main equipment pieces that have sub units.
The system is in and being tested now.

Balazur:

--- Quote from: Hyper on November 15, 2014, 11:52:06 AM ---We have added the ability for players to make the sub sections of the equipment.
As you add sections to your base (like life support) the water separator will have a controller and a mechanical unit. The quality of these sub units will be level 1.
Players can take a level 1 unit and try to make a level 2 or 3 unit. Higher quality units will last longer and produce more and of course be more valuable. Buy, sell or trade the parts to other players.
The same will hold true for all the other main equipment pieces that have sub units.
The system is in and being tested now.

--- End quote ---

On behalf of the God of Upgrades I thank you... :)
If this process will be influenced by some skills it would be awesome way to satisfy a player's perfectionistic needs...  ;)

Hyper:
This should depend on the player skill level. As you make things your skill will go up. A level 1 skill would have a hard time making a quality 2 product say 20% of the time whereas a level 5 skill would make the object 80% of the time. I feel there should be a chance for a noob to make things and a chance for a master to fail.

rditto48801:
What happens if an attempt to make/improve/upgrade an item fails?
Are some or all of the materials wasted/lost? If an item was being upgraded, is it left intact in its original form? Or does it result in a 'broken' item that needs to be replaced, which could be salvaged to recover some of the materials/parts used, or that can be repaired/rebuilt?

Would there be possible 'quality levels' for items/parts?
Be it via a prefix system (like the bazillions of action RPGs and Diablo clones use, nothing fancy, just stuff like 'poor quality' or 'high quality'), or perhaps a partial failure or rare success that shifts the item level down or up a level. Basically adding in a 'level 0' item that is not much, but at least works for a 'partial failure' at making a level 1 item/part, or a (max level +1) item that has a slightly better bonus than the (max level) item/part, but a fair bit more reliability/durability/lifespan so it lasts a fair bit longer.

Hyper:
Right now you take a qual 1 item, add a repair kit and something else and try to make a qual 2 item. On fail I have it so you lose the other items but the base item will stay intact. I have been considering returning the resource instead of the item but that may be a bit much. Game wise there has to be a risk/reward or it would not be fun/challenging
Been working on base building and should have a new test soon, you in for that ?

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