ScudBuster > Version 3.52

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Hyper:
Here is a video of the new version

https://www.youtube.com/watch?v=PwEQzOyMc2E&feature=youtu.be

New game engine, wide screen, updated graphics

More info on the website www.hyperkat.com

Gleipnir:
Looking good so far. I like the 3D style mixed with the classic game-play. The overhaul is awesome. I do have a couple of questions however.

1. How will overall progression work? Wave Completion? Surviving long enough for your arty to take out the enemy base? Or both?

2. Will there be the option to fight more than one direction of incoming missiles?

3.Kinda like the above questions, but will there be an ability to map out base locations on the map to compete with other players to utilize strategic terrain setting?

Keep up the great work!

Hyper:
you have a command and control and 3 surface to surface missiles. Take out the ability of your opponent to fight so either of those is a win.
There is a war scenario where you fight 15 battles against the AI for which you get ribbons awards etc. The last 5 battles are extreme. Most points wins the war.
Wanted to keep it one on one like battleship game.

Hyper:
Newest version allows non administrator saves. Internet connections working now as well
I want to set up a challenge match for those seeking to get blown to bits...

Crow:
Can I test this game?

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