The concept of gaming involves a place where players start off. This place is called a spawn point. How should players spawn for the first time and later on?
In the latest MCO gameplay players spawned dirrectly inside cohab - in the med-area.
I think this is a bit unreal, and spoils the reality of the simulation. Player spawn should be as realistic as possible, and should include the story you are in.
I have no idea how it will look in the final stage of the game (MCC), but her's an idea that maybe could help...
1. Players create a server.
2. Players spawn inside MAV (Mars Ascent Vehicle) which is about 2 km from the base.
3. Players go to the COHAB (main base) using the rovers nearby or on foot.
4. After few minutes MAV lunches and goes back to orbit. If someone is inside, he will be logged-out thus preventing him from dying from lack of O2/Power in his EVA suit. Players need to get away from the blastoff area, becouse they can die.
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5. Whenever a new player comes visit the server for the first time (that is: whenever a new "emploee" comes from Earth) the MAV will land again.
6. Other players can go pick him-up using the cohab rover.
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7. If someone disconnects from the server they'r avatar stays behind, and consumes oxygen/power and gets hungry and thirsty. Player can either call and go inside the MAV to logout safely, or go to bed. Then his avatar is safe and when player gets back the avatar is ready to go.
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8. If avatar dies (possibly from loging out by the player without securing the safety of his avatar) he will need to land inside MAV again. Other players can go pick him-up and go with him to the base.
Not only this solves the "reality" of spawning dirrectly into Mars colony, but it gives the thrill and the first obstacle to overcome. Players will have to team-up at the start and go together to the COHAB. They won't start playing "right away", becouse they need to reach the base first, and by doying that, they will gradualy understand the surroundings.