Mars Challenger V1.0 > Mars Colony:Challenger

Game won't run - why do I bother?

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fredden68:
Downloaded the game from Steam, enjoyed the first iteration many years ago. I get the "engine.dll missing" error message and get told to install DirectX (am running version 11.1 according to dxdiag).

Steam support is as useful as a chocolate teapot, can anyone here assist before I request a refund of my hard-earned money?

Hyper:
You have a corrupt copy of the game if the dll is missing.
Install DirectX 9.0c runtimes and that will go away. You can find it here:
http://www.microsoft.com/en-us/download/details.aspx?id=34429

mr2man:
I have exactly the same problem. Installed from steam on windows 8.1, running directx 11. Get "unable to load game library: engine.dll" as soon as I try to run. Engine.dll is present in the game's installation directory. Tried installing directx 9 from the link provided, but windows won't allow directx to be downgraded. Please advise or I will seek a refund through paypal.

Thanks for any help.

Hyper:
Sorry you are having issues. If the engine.dll is there it should see it and run. I have run the game on a windows 8 system with no problems.
In the root of where the game is installed there is a console.log file, please sent it to me to help resolve the issue. Should be in program files/steam/steam apps/common/mars

mr2man:
Hi - thanks for replying. Here's the console.log.

I'm getting a different error when I tried to run it today: can't start because X3Audio1_6.dll is missing. Then it follows with the engine.dll error.

//-------------------------- 3/2/2014 -- 15:18:58 -----
Processor Init:
   Intel (unknown), ~3.49 Ghz
   FPU detected
   MMX detected
   SSE detected
   SSE2 detected
   HT detected
   MP detected [4 cores, 8 logical, 1 physical]
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Initializing platform...
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

Done
SFXFMODProvider - Could not locate 'fmodex.dll' or 'fmodexp.dll' - FMOD  not available.
SFXALProvider - OpenAL not available.
--------- Loading DIRS ---------
Error: Unable to find specified directory: tools

--------- Parsing Arguments ---------
AUDIO CHANNEL DEFFS
AUDIO CHANNEL DEFFS DONE
Binding server port to default IP
UDP initialized on port 0
Attempting to create GFX device: NVIDIA GeForce GTX 760 (D3D9)
Device created, setting adapter and enumerating modes
Win32Window::setVideoMode - invoking curtain
   Cur. D3DDevice ref count=1
   Pix version detected: 3.000000
   Vert version detected: 3.000000
   Maximum number of simultaneous samplers: 16
   Number of simultaneous render targets: 4
   Hardware occlusion query detected: Yes
WMIVideoInfo: DxDiag initialized
Initializing GFXCardProfiler (D3D9)
   o Chipset : 'GeForce GTX 760'
   o Card    : 'GeForce GTX 760'
   o Version : '9.18.0013.3221'
   - Scanning card capabilities...
GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 16384.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 16384.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 16384.
GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
   - Loading card profiles...
profile 'profile/D3D9.cs'
profile 'profile/D3D9.GeForceGTX760.cs'
profile 'profile/D3D9.GeForceGTX760.GeForceGTX760.cs'
profile 'profile/D3D9.GeForceGTX760.GeForceGTX760.91800133221.cs'
ShaderGen: Write permission unavailable, switching to virtualized memory storage
LOAD CORE MATERIALS CALLED
FIRST MATERIAL LOAD
LOAD COMM MATERIALS
LOAD DOOR MATERIALS
DOOR MATERIALS LOADED
LOAD BIO MATERIALS
LOAD FARM MATERIALS
FARM MATERIALS LOADED
ITEMS MATERIALS
DONE ITEMS MATERIALS
LIFE SUPPORT MATERIALS
FUEL STATION MAT
FUEL STATION MAT
LIFE SUPPORT MATERIALS LOADED
LOAD MINE MATERIALS
MINE MATERIALS LOADED
PLANT MATERIALS
BUGGY MATERIALS
LOAD TERRAIN MATERIALS
 % - Initialized Core

--------- Initializing Directory: scripts ---------
sfxStartup...
SFXSystem::createDevice - created DirectSound device 'Primary Sound Driver'
SFXDSDevice::setDistanceModel - 'linear' distance attenuation not supported by DirectSound
   Provider: DirectSound
   Device: Primary Sound Driver
   Hardware: No
   Buffers: 16

--------- Initializing HyperKat Games - Mars:Challenger  : Server Scripts ---------

--------- Initializing HyperKat Games - Mars:Challenger  : Client Scripts ---------

--------- Initializing Lighting Systems ---------
ACTIVATE LIGHTING SHADERS
Using Advanced Lighting


--------------
Attempting to set resolution to "1280 720 true 32 60 0"
Accepted Mode:
--Resolution : 1280 720
--Full Screen : Yes
--Bits Per Pixel : 32
--Refresh Rate : 60
--FSAA Level 0
--------------
** Loading GameDlg's **
** Done Loading GameDlg's **
Binding server port to default IP
UDP initialized on port 0
Engine initialized...
Window focus status changed: focus: 1
GFXPCD3D9Device::beginScene - Device needs to be reset, resetting device...
GFXPCD3D9Device::reset - depthstencil 5a98cc0 has 2 ref's
--- Resetting D3D Device ---
MAIN MENU AWAKE
OPEN GAME DATABASE
GAME CLIENT DATABASE OPEN 4464
TIME   0 d:  0 h:  0 m
KILL GAME DB
Exporting client prefs
Exporting server prefs main
CANCEL CLIENT SCHEDULES
MAIN MENU AWAKE
ON SERVER DESTROYED
SERVER SAYS CLEAR HAND
GuiWindowCtrl::onWake - failed to create bitmap array from profile bitmap.
GuiControl::awaken: failed onWake for obj: (null)
GuiWindowCtrl::onWake - failed to create bitmap array from profile bitmap.
GuiControl::awaken: failed onWake for obj: (null)
MAIN MENU AWAKE
GuiWindowCtrl::onWake - failed to create bitmap array from profile bitmap.
GuiControl::awaken: failed onWake for obj: (null)
MAIN MENU AWAKE
GuiWindowCtrl::onWake - failed to create bitmap array from profile bitmap.
GuiControl::awaken: failed onWake for obj: (null)
MAIN MENU AWAKE
Cur. D3DDevice ref count=1

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