Mars Challenger V1.0 > Mars Colony:Challenger

Game won't run - why do I bother?

<< < (2/5) > >>

Hyper:
The xaudio was part of the DX9.0c runtimes I can post that for download
FXmodex can be obtained from the internet seems other games have the same issue there
The MainMenu tried to open so the engine.dll looks like it is running then it just shuts down.
Does a windows dialog pop up and tell you the engine.dll is missing?
Have you tried to download the game from steam again?
Barring any other failures I will send you the game from my system.
Sorry for the trouble.

mr2man:
I downloaded the fmodex dlls and got rid of that problem but the missing engine.dll problem was still there.

So then I deleted the game and re-downloaded the game from Steam - now I don't get the engine.dll problem but nothing happens when I try to start the game. Mouse pointer is busy for a second then nothing.

Here's the console log again.

//-------------------------- 3/2/2014 -- 15:18:58 -----
Processor Init:
   Intel (unknown), ~3.49 Ghz
   FPU detected
   MMX detected
   SSE detected
   SSE2 detected
   HT detected
   MP detected [4 cores, 8 logical, 1 physical]
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Initializing platform...
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

Done
SFXFMODProvider - Could not locate 'fmodex.dll' or 'fmodexp.dll' - FMOD  not available.
SFXALProvider - OpenAL not available.
--------- Loading DIRS ---------
Error: Unable to find specified directory: tools

--------- Parsing Arguments ---------
AUDIO CHANNEL DEFFS
AUDIO CHANNEL DEFFS DONE
Binding server port to default IP
UDP initialized on port 0
Attempting to create GFX device: NVIDIA GeForce GTX 760 (D3D9)
Device created, setting adapter and enumerating modes
Win32Window::setVideoMode - invoking curtain
   Cur. D3DDevice ref count=1
   Pix version detected: 3.000000
   Vert version detected: 3.000000
   Maximum number of simultaneous samplers: 16
   Number of simultaneous render targets: 4
   Hardware occlusion query detected: Yes
WMIVideoInfo: DxDiag initialized
Initializing GFXCardProfiler (D3D9)
   o Chipset : 'GeForce GTX 760'
   o Card    : 'GeForce GTX 760'
   o Version : '9.18.0013.3221'
   - Scanning card capabilities...
GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 16384.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 16384.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 16384.
GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
   - Loading card profiles...
profile 'profile/D3D9.cs'
profile 'profile/D3D9.GeForceGTX760.cs'
profile 'profile/D3D9.GeForceGTX760.GeForceGTX760.cs'
profile 'profile/D3D9.GeForceGTX760.GeForceGTX760.91800133221.cs'
ShaderGen: Write permission unavailable, switching to virtualized memory storage
LOAD CORE MATERIALS CALLED
FIRST MATERIAL LOAD
LOAD COMM MATERIALS
LOAD DOOR MATERIALS
DOOR MATERIALS LOADED
LOAD BIO MATERIALS
LOAD FARM MATERIALS
FARM MATERIALS LOADED
ITEMS MATERIALS
DONE ITEMS MATERIALS
LIFE SUPPORT MATERIALS
FUEL STATION MAT
FUEL STATION MAT
LIFE SUPPORT MATERIALS LOADED
LOAD MINE MATERIALS
MINE MATERIALS LOADED
PLANT MATERIALS
BUGGY MATERIALS
LOAD TERRAIN MATERIALS
 % - Initialized Core

--------- Initializing Directory: scripts ---------
sfxStartup...
SFXSystem::createDevice - created DirectSound device 'Primary Sound Driver'
SFXDSDevice::setDistanceModel - 'linear' distance attenuation not supported by DirectSound
   Provider: DirectSound
   Device: Primary Sound Driver
   Hardware: No
   Buffers: 16

--------- Initializing HyperKat Games - Mars:Challenger  : Server Scripts ---------

--------- Initializing HyperKat Games - Mars:Challenger  : Client Scripts ---------

--------- Initializing Lighting Systems ---------
ACTIVATE LIGHTING SHADERS
Using Advanced Lighting


--------------
Attempting to set resolution to "1280 720 true 32 60 0"
Accepted Mode:
--Resolution : 1280 720
--Full Screen : Yes
--Bits Per Pixel : 32
--Refresh Rate : 60
--FSAA Level 0
--------------
** Loading GameDlg's **
** Done Loading GameDlg's **
Binding server port to default IP
UDP initialized on port 0
Engine initialized...
Window focus status changed: focus: 1
GFXPCD3D9Device::beginScene - Device needs to be reset, resetting device...
GFXPCD3D9Device::reset - depthstencil 5a98cc0 has 2 ref's
--- Resetting D3D Device ---
MAIN MENU AWAKE
OPEN GAME DATABASE
GAME CLIENT DATABASE OPEN 4464
TIME   0 d:  0 h:  0 m
KILL GAME DB
Exporting client prefs
Exporting server prefs main
CANCEL CLIENT SCHEDULES
MAIN MENU AWAKE
ON SERVER DESTROYED
SERVER SAYS CLEAR HAND
GuiWindowCtrl::onWake - failed to create bitmap array from profile bitmap.
GuiControl::awaken: failed onWake for obj: (null)
GuiWindowCtrl::onWake - failed to create bitmap array from profile bitmap.
GuiControl::awaken: failed onWake for obj: (null)
MAIN MENU AWAKE
GuiWindowCtrl::onWake - failed to create bitmap array from profile bitmap.
GuiControl::awaken: failed onWake for obj: (null)
MAIN MENU AWAKE
GuiWindowCtrl::onWake - failed to create bitmap array from profile bitmap.
GuiControl::awaken: failed onWake for obj: (null)
MAIN MENU AWAKE
Cur. D3DDevice ref count=1

Hyper:
From the log file

MAIN MENU AWAKE
OPEN GAME DATABASE
GAME CLIENT DATABASE OPEN 4464
TIME   0 d:  0 h:  0 m
KILL GAME DB    <<<<< The only way this can happen is somehow the QUIT button pressed

Not sure what to say here but that text (KILL GAME DB) will not ever happen unless the quit button is actually pressed.

Are you slamming the mouse buttons as the game is trying to load?
There is alot of information that needs loaded from databases before the game launches.

mr2man:
I don't even see a quit button as the game does not start! Nothing happens except for the engine.dll error dialog.

I deleted the game in steam and made sure the main directory was gone, then I re-installed from scratch. I'm back to the missing engine.dll problem again. The console log is below. Note that if I put fmodex.dll in the main directory it makes no difference.

//-------------------------- 3/2/2014 -- 15:18:58 -----
Processor Init:
   Intel (unknown), ~3.49 Ghz
   FPU detected
   MMX detected
   SSE detected
   SSE2 detected
   HT detected
   MP detected [4 cores, 8 logical, 1 physical]
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Initializing platform...
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

Done
SFXFMODProvider - Could not locate 'fmodex.dll' or 'fmodexp.dll' - FMOD  not available.
SFXALProvider - OpenAL not available.
--------- Loading DIRS ---------
Error: Unable to find specified directory: tools

--------- Parsing Arguments ---------
AUDIO CHANNEL DEFFS
AUDIO CHANNEL DEFFS DONE
Binding server port to default IP
UDP initialized on port 0
Attempting to create GFX device: NVIDIA GeForce GTX 760 (D3D9)
Device created, setting adapter and enumerating modes
Win32Window::setVideoMode - invoking curtain
   Cur. D3DDevice ref count=1
   Pix version detected: 3.000000
   Vert version detected: 3.000000
   Maximum number of simultaneous samplers: 16
   Number of simultaneous render targets: 4
   Hardware occlusion query detected: Yes
WMIVideoInfo: DxDiag initialized
Initializing GFXCardProfiler (D3D9)
   o Chipset : 'GeForce GTX 760'
   o Card    : 'GeForce GTX 760'
   o Version : '9.18.0013.3221'
   - Scanning card capabilities...
GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 16384.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 16384.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 16384.
GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
   - Loading card profiles...
profile 'profile/D3D9.cs'
profile 'profile/D3D9.GeForceGTX760.cs'
profile 'profile/D3D9.GeForceGTX760.GeForceGTX760.cs'
profile 'profile/D3D9.GeForceGTX760.GeForceGTX760.91800133221.cs'
ShaderGen: Write permission unavailable, switching to virtualized memory storage
LOAD CORE MATERIALS CALLED
FIRST MATERIAL LOAD
LOAD COMM MATERIALS
LOAD DOOR MATERIALS
DOOR MATERIALS LOADED
LOAD BIO MATERIALS
LOAD FARM MATERIALS
FARM MATERIALS LOADED
ITEMS MATERIALS
DONE ITEMS MATERIALS
LIFE SUPPORT MATERIALS
FUEL STATION MAT
FUEL STATION MAT
LIFE SUPPORT MATERIALS LOADED
LOAD MINE MATERIALS
MINE MATERIALS LOADED
PLANT MATERIALS
BUGGY MATERIALS
LOAD TERRAIN MATERIALS
 % - Initialized Core

--------- Initializing Directory: scripts ---------
sfxStartup...
SFXSystem::createDevice - created DirectSound device 'Primary Sound Driver'
SFXDSDevice::setDistanceModel - 'linear' distance attenuation not supported by DirectSound
   Provider: DirectSound
   Device: Primary Sound Driver
   Hardware: No
   Buffers: 16

--------- Initializing HyperKat Games - Mars:Challenger  : Server Scripts ---------

--------- Initializing HyperKat Games - Mars:Challenger  : Client Scripts ---------

--------- Initializing Lighting Systems ---------
ACTIVATE LIGHTING SHADERS
Using Advanced Lighting


--------------
Attempting to set resolution to "1280 720 true 32 60 0"
Accepted Mode:
--Resolution : 1280 720
--Full Screen : Yes
--Bits Per Pixel : 32
--Refresh Rate : 60
--FSAA Level 0
--------------
** Loading GameDlg's **
** Done Loading GameDlg's **
Binding server port to default IP
UDP initialized on port 0
Engine initialized...
Window focus status changed: focus: 1
GFXPCD3D9Device::beginScene - Device needs to be reset, resetting device...
GFXPCD3D9Device::reset - depthstencil 5a98cc0 has 2 ref's
--- Resetting D3D Device ---
MAIN MENU AWAKE
OPEN GAME DATABASE
GAME CLIENT DATABASE OPEN 4464
TIME   0 d:  0 h:  0 m
KILL GAME DB
Exporting client prefs
Exporting server prefs main
CANCEL CLIENT SCHEDULES
MAIN MENU AWAKE
ON SERVER DESTROYED
SERVER SAYS CLEAR HAND
GuiWindowCtrl::onWake - failed to create bitmap array from profile bitmap.
GuiControl::awaken: failed onWake for obj: (null)
GuiWindowCtrl::onWake - failed to create bitmap array from profile bitmap.
GuiControl::awaken: failed onWake for obj: (null)
MAIN MENU AWAKE
GuiWindowCtrl::onWake - failed to create bitmap array from profile bitmap.
GuiControl::awaken: failed onWake for obj: (null)
MAIN MENU AWAKE
GuiWindowCtrl::onWake - failed to create bitmap array from profile bitmap.
GuiControl::awaken: failed onWake for obj: (null)
MAIN MENU AWAKE
Cur. D3DDevice ref count=1

Hyper:
The log says the database is open and gives a reference id to it can only be done in the engine.dll
I am not sure of what the issue is. I will send you a link to a retail version to see if we get the same result.
There are over 2,000 customers running the game with no problems so help me figure out what is going on with your system...Sorry for the problems...

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version