Mars One > First manned mission to Mars

Release 0.34

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Hyper:
Go to the web and grab it.
Havent worked on mission 3 much. Farm stuff has been priority.
If you can still crash it planting, stop immediately and send me the console.log file or post the last 20 lines of text here so I can try to trap the crash.

Plant processor had the bug where you could click multiple time and bug it out.
Tomatoes do not produce fertilizer yet
Algae tanks should work properly now, havent tested harvesting yet.
read the 0.33 post to see what was fixed and check me on it....

LostMartian:

--- Quote from: Hyper on December 08, 2019, 12:19:42 PM ---If you can still crash it planting, stop immediately and send me the console.log file or post the last 20 lines of text here so I can try to trap the crash.
--- End quote ---

Last 20 lines. I set things to about where they were in previous crashes. It crashed when I was putting the food away after working on the 6th planter. I did not try to water or fertilize the planters.



--- Quote ---IT IS A PLANT
ALGAE RUN 2 1 3.29 4.4
ALG DLG 2 1 4.375 3.325
WE GOT A SEED FROM THIS PLANT 3 2 268
PROCESS TEMP 29 23 29
ALGAE RUN 1 1 2.975 4.6
ALG DLG 1 1 4.575 3.01
MOUSE ENTER US16
DROPPED ON 16 23
IS PLANT 23
IT IS A PLANT
ALGAE RUN 0 1 5.25 10.225
ALG DLG 0 1 10.2 5.285
ALGAE RUN 2 1 3.325 4.375
ALG DLG 2 1 4.35 3.36
WE GOT A SEED FROM THIS PLANT 3 2 269
PROCESS TEMP 29 23 29
LEFT MOUSE
INTERACT FOOD UNIT 12 20 16 3
SET SELECTED Zuccini^12

--- End quote ---

Last 20 lines. I tried to avoid the crash (same start point as above) by trying to only work on half the planters before exiting and saving. I might have tried to reenter the game right away instead of quitting the program (I don't remember). I then went back into the game and it crashed on me when I was trying to water and fertilize the 5th planter.



--- Quote ---LEFT MOUSE
USE ELEVATOR 2
FARM ELE
ALGAE RUN 0 1 5.355 10.15
ALG DLG 0 1 10.125 5.39
ALGAE RUN 2 1 3.395 4.325
ALG DLG 2 1 4.3 3.43
ALGAE RUN 1 1 3.15 4.475
ALG DLG 1 1 4.45 3.185
LEFT MOUSE
PLANTER INTERACT 2
SLOT COUNT FOR THIS PLANTER 0
SEND PWF PL2 0.3433 0.3359
ALGAE RUN 0 1 5.39 10.125
ALG DLG 0 1 10.1 5.425
MOUSE ENTER US12
DROPPED ON 12
CAN HAS 3.25
ADD PLANT WATER CALL 0.25
ALGAE RUN 1 1 3.185 4.45
--- End quote ---

Ok for now just play the game with a single set of plants so it dont crash till I can figure out what it's doing

LostMartian:
I found a strange bug. If you die, you can continue to try to play the game. You only have to enter the game like you normally would. Doing so seems to move you on to the next phase of the game. So if you were on phase 1, you now start phase 2. You even start in the landing chairs.

When this happens, many things are not setup right. The gear inside the module is missing. No seeds, fertilizer, or water can. The battery has no power. The RSG needs to be turned on. You have no oxygen for the module. The water tank is empty. Strangely enough, the kitchen in the farm module becomes a copy of the kitchen in the hab module.

I can go on in more detail, but its clear the game gets broken because you died.

Resetting the game seems to work properly.

When you die it should reset the game. Been pondering perma death as an incentive to pay attention to the game.
Might even put tombstones down each time you die.

LostMartian:

--- Quote ---Algae tanks should work properly now, havent tested harvesting yet.
--- End quote ---

It don't work. I've had the algae levels get up to 15+ on the hab's tank and I couldn't harvest anything. It also prone to resetting so the algae levels return to 0.

I haven't tested the algae tanks on the fab module (I'm not yet that far along after my last reset).

Fixed 0.35


--- Quote ---Ok for now just play the game with a single set of plants so it dont crash till I can figure out what it's doing

--- End quote ---

I guess I'm a potato farmer now.  :P


--- Quote ---When you die it should reset the game. Been pondering perma death as an incentive to pay attention to the game.
Might even put tombstones down each time you die.

--- End quote ---

Well, the only time that I might not be paying attention is when I'm waiting for my stamina to recharge. There is waiting for my radiation levels to drop, waiting for the water pumps to fill, waiting for crops to grow. Those 3 can be done in doors.

Waiting for the augers to fill... I can't monitor augers in doors as the computers currently don't display that stuff. I have to go on a little trip to find out what the levels are. Waiting outside for augers to fill is asking for trouble.

I've had my radiation levels high. High enough that it caused quite a bit of damage. Now a days I avoid traveling beyond 512 meters from the base on foot. More so if the weather is bad. I find that you need a vehicle to do exploration in this game. Its faster and you don't have to worry about stamina slowing you down.

In Mars Colony Challenger, I found that waiting in the vehicle reduced the rads you soak in. So I would wait in the vehicle as my drill did its work. I don't know if this is true of in this game.
Yes it will be true in this

Anyways. I've been testing the water system. Its broke. If you open a separator and set the slider to 0.5, in the time it takes to process 0.05 units of water, it'll increase the water tank by 0.5 units (10x more). Not only are the water levels growing, but you still get oxygen and hydrogen when it does that. I tried to see how far I could exploit this and I was able to fill the tanks on both separators to max (25 units). I tried to max out the water levels on the algae tank, but I got bored after reaching 50+.

As for the water tanks themselves, the tank in the farm module doesn't track the drinks you take or return properly. Each drink changes the water levels by 0.1 units, but it won't remember this. Also, I can return drinks that I don't have, thus giving me free water. It'll forget it soon enough, but before then you can fill your water can this way.

Cosmetically, I think the water tank in the farm module should be turned around horizontally 180 degrees. The water faucet is pointing away from you when you are in the kitchen.
Fixed 0.35

The water tank in the hab module works correctly, but I think it should be more like the water tank in the farm module. You should be able to able to take water, put it back, or even fill a water can with it.

I can take unfiltered water (strait from the pumps) and water the plants with it. I don't know if I should be doing that.
Probably shouldn't allow that, let me ponder making 2 types of water.

The menus for both separators are different despite doing the same things. I find that odd.

The menu for the plants is problematic. The close button and pick are reversed when compared to the menus for just about everything else in this game. This can lead to accidents. I have accidentally picked plants on more than one occasion, when trying to close the menu after I checked their age.
Fixed in 0.35 and I changed the size of the PICK button so it would stand out.

I decided to try to see what happens when you decide to sample a rock instead of picking it up. I now have a rock sample I can't get rid of. The LIBS won't accept it. Ctrl + C doesn't work.
I have a function in 0.35 called clearslot(0,1,2,3) lets figure a way for a basic user to deal with it. Might Ctrl 1 to clear slot 1 ? /ponder

Perfect info here. This is the kind of stuff I need to make the game better. I will address these issues as I can for 0.35
Once we get it all working, I want to tune it so you are on the edge of failure, make it a challenge. Oh and your name will go on the box.... thanks

LostMartian:
I got 2 new crashes.

The first one I tried to harvest plants after exiting the game (but not closing the game window). The planters were filled with age 250+ potatoes, except for the planters furthest away from the battery. I didn't have enough potato seed for that yet. So I did my clockwise harvesting. I would take plants up for harvesting and bring seeds down. Once I had processed the first 2 planters, I had enough seeds to plant stuff in the empty planters. After that, I went back to harvesting and planting seeds. The game crashed when I tried to plant seeds in the last planter.

However, I could not reproduce this crash. I came to suspect that some stuff I did before exiting was somehow remembered.


--- Quote ---ADD INVENTORY 2 31 1 0 0 0
BITMAP art/gui/inv/Seed
ALGAE RUN 0 1 9.205 46.4
ALG DLG 0 1 46.375 9.24
LEFT MOUSE
USE ELEVATOR 2
FARM ELE
ALGAE RUN 0 1 9.24 46.375
ALG DLG 0 1 46.35 9.275
LEFT MOUSE
PLANTER INTERACT 3
SLOT COUNT FOR THIS PLANTER 0
MOUSE ENTER US12
DROPPED ON 12
CLIENT PLANT IT 21
NDX 0 21
SERVER PLANT PL3 156.058 -15.797 129.958 21
MOUSE ENTER US12
MOUSE ENTER US12
DROPPED ON 12
--- End quote ---

This crash happened when testing surface samples. In this game, I had successfully harvested and planted potatoes, but I had exited and reentered the game, then I went to setup the some transmitters, then I exited and reentered the game, then I grabbed 3 surface samples, then went to the LIBS to test samples. The game crashed when I pressed test on the second sample.


--- Quote ---ALG DLG 0 1 43.575 13.16
LEFT MOUSE
MOUSE ENTER US11
DROPPED ON 11 FROM 0
IS A DIRT SAMPLE ? 23727
IT IS A DIRT SAMPLE
LIBS LIGHT 1
ALGAE RUN 0 1 13.16 43.575
ALG DLG 0 1 43.55 13.195
SERVER SAMPLE 151 19
SAMPLE TYPE IS 151
SERVER SAMPLE DONE 118 12.24 114 2.16
NEW SAMPLE Unknown 18.1397 439.278
DRILL SAMPLE COMPLETE
SURFACE SAMPLE COMPLETE
RESULT Unknown 118 12.24 114 2.16
MOUSE ENTER US11
MOUSE ENTER US11
DROPPED ON 11 FROM 1
IS A DIRT SAMPLE ? 23728
--- End quote ---

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