Permadeath or SpawndeathIt's a good question, so I started this discussion. There is only one choice: either MCO has a permdeath and avatars reely DO die (which means they'r account is deleted, and they have to start all over again) or allow Spawndeath (limited or unlimited).
Each has it (dis)advantages:
Permadeath (+)
Very real - the key for a simulator which MCO is.
A good motivation for good work.
Innovation for gaming that has never been seen before.
Requires planing and teamwork. Helping ono another.
Gives a thrill when playing. One bad step and goodbye...
If player has a revard/order it means HE REELY earned it (not unlike in other games, when you retry over and over again)
(-)
Player can die in an unrelated accident - LAG/Bug/Kill.
Team Kills may become a real issue. If someone kills you in rage, you just respawn later. When Permdeath is aplied - that's not possible (I thing killing someone is still a part of the simulation tho' but the killer should be penatilized with a Ban according to the killed-man justice)
If a player die after so much trouble, he might be pissed and quit playing (but doesn't that happen all the time in other games too?)
Playing SINGLE will be a problem, since there will be no-one to help/rescue you.
Spawndeath (+)
It's easier for noobs.
It's gives you a possibility to learn.
When you die in an accident - you can always get back and play more.
Lag/BUG/Kill is not an issue.
(-)
It's just the same as in other games. No innovation. No reality. No simulation. No threat and currage - just playing, No rewards, No thrill.
Player can die "for FUN".
Player can kill "for FUN" (but that's common in all games)
Personaly I think that MCO is not an Alien-Shooter game and if someone like us will want to play it, he will want something new, something with quality, thrilling and inteligent with lot's of planing....something more like a Simulator. Simulator shoud have a Permdeath option.
I think it will be easy: death = deleting account. And if someone wants to keep play, have to create new account and start from zero (experience, cash?, standings, etc) and travel from Earth to Mars.
(My point of view exactly! Good idea!)
Permadeath or Spawndeath. I like Permadeath but most dont. Most people would choose to have a respawn with some sort of penalty.
Make a switch and let the future server-admin decide, what type of game he wants to offer. Personally i'd prefer the permadeath-method too, because it forces you to plan your actions thoroughly.
atm. when i travel from the base hub to the mining outpost, my rover has at least toolkit, oxygen can and methane can in it to prevent being stuck too far away from the next base
edit: just an idea to play around with: make a maximum number of allowed respawns in a game. every death beyond that number is a permadeath.