HyperKat Support and Tester Forum

Mars Colony Frontier => Frontier Game Status => Topic started by: Hyper on October 04, 2015, 08:15:24 PM

Title: Release patch
Post by: Hyper on October 04, 2015, 08:15:24 PM
We have addressed some of the issues with the 1.00 release and will be uploading a patch Wed Oct 7
Title: Re: Release patch
Post by: rditto48801 on October 06, 2015, 02:36:05 PM
That's good to here.

I saw one suggestion on the Steam forums that might be handy.
Opening up a 'Development Branch' on Steam. That could allow for much broader and effective play testing and feedback for builds before they are released.
Title: Re: Release patch
Post by: Hyper on October 06, 2015, 05:51:36 PM
There are issues with that.
We tested the release version of the game on 10 computers with 5 different operating systems and the map bug never showed up. Steam has a way of making things break.
Title: Re: Release patch
Post by: rditto48801 on October 07, 2015, 05:20:02 PM
I just saw the update news on Steam for Patch 1.012.

I look forward for it to clear whatever hoops/hurdles Steam has in place so MC:F can be updated.
Correction, it just popped up in my download queue

Will the new artwork fix the issue of my Power module having no walls/ceiling/floor (or the module in general), of just equipment and doors floating in the air?
Maybe not... No map crash, but when I went to turn to look in the direction of the power module, the game crashed...
It looked like it tried to pop up the PC Settings on me.

From end of log (I see where I did the map check and copy/pasted after that)

Code: [Select]
MAP AWAKE
CLEAR DOTS 0 255
CLEAR DOTS 0 255
CLEAR DOTS 0 255
CLEAR DOTS 0 20
Sending equipment
SEND GPR SHOTS 5520 23
SEND GPR HITS 5520 31
SEND SAMPLE DATA 67
SEND HOLE DATA 11
SEND BASE Ares  317 -52.7547 128
SEND BASE NorthWest  -1296.9 1535.21 128
SEND BASE Greenfield  1392.53 1530.61 128
SEND BASE SouthEast  1562.57 -980.452 128.755
SEND BASE SouthWest  -1633.65 -538.333 128.68
CLEAR DOTS 64 65
CLOSE MAP CALLED
CHECK DOTS
GPRSHOT FAIL 0 23
GPRHIT FAIL 0 31
DRILL FAIL 0 11
SAMP FAIL 0 67
DOT CHECK DONE
GFXD3D9Shader::_compileShader - Error compiling shader: E_OUTOFMEMORY: Ran out of memory (8007000e)
   internal error: compilation aborted unexpectedly
Failed to initialize material 'Base_Helm_MAT'
GFXD3D9Shader::_compileShader - Error compiling shader: E_OUTOFMEMORY: Ran out of memory (8007000e)
   internal error: compilation aborted unexpectedly

My graphics card has 1gig, and I have plenty of RAM (unless there is the 32 bit memory wall to worry about)
My card is a old 240 and never had a issue. Will look at some of the texture sizes, that might have something to do.
Edit:
Full console log, just in case.
http://pastebin.com/eWgWCZcC (http://pastebin.com/eWgWCZcC)

Edit 2:
And another crash.
This time going to map a second time (textures were on Normal at the time, trying to fine tune graphics due to horribly lag on higher settings when windowed, but not higher setting with full screen and max resolution allowed of 1280x1024)

http://pastebin.com/Eg6tTgRn (http://pastebin.com/Eg6tTgRn)

Oh well, back to Low textures...

Edit 3:
Um... the work benches in the biolab are missing... Physically, anyways. If I start clicking where they used to be, the interaction pops up. There looks to be a shelf with beakers barely sticking out of the wall where the one for making fertilizer/plastics should be.
Are you sure you have the right version because they are there in the correct place on all the test systems

If I 'hug' the wall just right so the camera clips through the wall, I can see what looks to be the 'back side' of the missing benches.

Edit 4:
One of the 'missing' benches is sticking out of the outside wall of the module...
Thats just wrong not sure why you have this issue

Edit 5:
Got a chance to look around my base. I like some of the new container designs. I thought my ore containers were gone when I got to my ore processing module since that smooth/rounded all blue design is kind of hard to see in shadowy corners.
I also noticed the sample drill seems to be colored differently, I like how it looks now.
Now to hope in the rover and sightsee a little.
Title: Re: Release patch
Post by: SgtFox on October 07, 2015, 06:10:52 PM
hyper , can you please respond to the pm ive send you? waiting for an answer since release day of the game on steam. thank you
Title: Re: Release patch
Post by: palaslet on October 08, 2015, 12:09:27 PM
I've done some research on the storage problem and found that the storage units or "CargoTable" does not support all four properties that are stored in the users inventory. this leads to items loosing some properties when stored; specifically unprocessed fish or plants will lose "age" property and one other property that I do not know what is. So when retrieving into inventory and trying to process it will fail (probably because processing is reliant on those properties).

I suggest expanding "CargoTable" since using the "Supply Box" when harvesting is quite effective. Else, you need to check if the item is storable and deny if it would cause problems.
Title: Re: Release patch
Post by: Hyper on October 08, 2015, 03:47:13 PM
Will look into the storage issue soon, thanks for the update
Title: Re: Release patch
Post by: rditto48801 on October 08, 2015, 11:57:54 PM
Steam says it is up to date.
Credits says it is R 1.012

Images of what I mean.

http://images.akamai.steamusercontent.com/ugc/385413871766219879/010B16ED74CE57E2C18AF729A0FED98283414962/ (http://images.akamai.steamusercontent.com/ugc/385413871766219879/010B16ED74CE57E2C18AF729A0FED98283414962/)

http://images.akamai.steamusercontent.com/ugc/385413871766220924/3D6D1BB64C6B19737DFBDAF607749692E1592B01/ (http://images.akamai.steamusercontent.com/ugc/385413871766220924/3D6D1BB64C6B19737DFBDAF607749692E1592B01/)

Did models get moved around/changed as far as their orientation? Maybe with the game 'keeping' the orientation of the original benches due to the module already being in place?

With the Power module of my base still lacking the module in general (http://images.akamai.steamusercontent.com/ugc/421441399981679205/B10416AC46AFA711357C370263358EB03CC59FB6/), my base is getting all sorts of stuff 'outside'...

I did verify the game cache and 51 files failed, it downloaded about 880kb of files.

Hopefully that fixes at least one of these odd issues.

Edit:
Still have benches pointing the wrong way. The only thing changed that I noticed is PC Settings/Textures is now Custom.
Title: Re: Release patch
Post by: palaslet on October 09, 2015, 07:08:16 AM
@rditto48801, I found that when upgrading via Steam stuff broke in unexpected ways. Saves broke horribly, maybe because some of the database files were part of the patch, and those would breake relations between data intended for saves and stuff. I'm just guessing.

I had to delete the game and reinstall it to get things working correctly.
Title: Re: Release patch
Post by: Hyper on October 09, 2015, 07:55:40 AM
I would delete the game and redownload. My version shows everything in the correct position
Title: Re: Release patch
Post by: rditto48801 on October 09, 2015, 02:36:32 PM
I deleted local content and reinstalled.
The issue persists.

Of note, the biolab module in  my base is oriented North-South.

@Hyper
Does your version where it is correct by any chance have it running East-West?

Is there anything I could look for in the logs that might hint at what is going on?
Title: Re: Release patch
Post by: Hyper on October 10, 2015, 09:14:52 AM
Not sure what is wrong with your setup
Title: Re: Release patch
Post by: Hyper on October 10, 2015, 09:16:31 AM
shot the other way
Title: Re: Release patch
Post by: Hyper on October 10, 2015, 09:17:41 AM
Anyone else have this issue?
Title: Re: Release patch
Post by: rditto48801 on October 12, 2015, 10:27:14 PM
Bug or feature?
Can only build 1 Solar Array in the base.
Something someone is asking about on the forums.
I see the main base has 2 Solar Arrays, so I am guessing it is a bug.

On a side note, that default ChangeMe profile seems to be causing problems for at least one person.
Maybe tweak the game main menu so when it is first played, it pops up a tool tip or something to prompt the player to make a new profile?


On a side note, someone is complaining about game bugs and such in German on the Steam forums.
Looks like the map crash related stuff based on Google Translate, but they mentioned other problems they did not want to mention.

Edit:
Oh, one question.
Could my desk facing issue be related to my missing power module issue? That maybe the save itself was mucked up since it was a playthrough started with the original release version?
Title: Re: Release patch
Post by: Hyper on October 14, 2015, 11:55:45 AM
You should be able to set more than one solar array, set them out at the edge of the build area.
I dont think anything else should affect the directions of those desks, all the testers have them facing the proper way so not sure what your issue could be.
Title: Re: Release patch
Post by: palaslet on October 14, 2015, 06:18:40 PM
@rditto48801, have you tried to "delete local content" from Steam AND manually delete the rest of the game folder on your file system?

I got a funky feeling that Steam is playing you (pun intended).

Since no others is experiencing this at all...
Title: Re: Release patch
Post by: Hyper on October 14, 2015, 08:03:06 PM
I just set multiple solar arrays and build 2 bases with everything laid out opposite and it all works well
Title: Re: Release patch
Post by: rditto48801 on October 16, 2015, 01:45:46 AM
Then I guess someone found a bug, because they say they can only place 1 Solar Array.

http://steamcommunity.com/app/394840/discussions/0/487870763307860728/ (http://steamcommunity.com/app/394840/discussions/0/487870763307860728/)

@rditto48801, have you tried to "delete local content" from Steam AND manually delete the rest of the game folder on your file system?

I got a funky feeling that Steam is playing you (pun intended).

Since no others is experiencing this at all...
I just checked, and it does indeed leave a Shaders and MarsData folder intact with files despite using Delete Local Contact. I deleted them manually and got the game reinstalling.


Also, problem solved. My profile is gone... so no more bugged base...

Edit:
I recovered the deleted files and stuck them in a backup folder...
Which files hold the profile/save info?
Title: Re: Release patch
Post by: palaslet on October 16, 2015, 02:44:17 AM
@rditto48801, from the looks of it, almost all the dat files in the MarsData folder contains data that will change when you save a game. These are database files and most of them contain both "static" data like positions and dynamic data like inventory. A misalignment between the tables in these files would probably mean all sorts of broken game situations.
Title: Re: Release patch
Post by: rditto48801 on October 16, 2015, 04:02:07 PM
Loosing the save/base/mission progress is not that much of an issue.

Loosing a profile with some 26 hours of effort and apparently maxed skills is an issue.

How do I recover my profile?
Heck, why is the profile data buried in there in the first place?

Edit:

Also, since it seems it has been ignored/missed, as I have seen mention on the Steam forum to post stuff I have already posted about before...

http://hyperkat.com/scratchbox/index.php?topic=863.msg8548#msg8548 (http://hyperkat.com/scratchbox/index.php?topic=863.msg8548#msg8548)

It is over 2 weeks old by now, and I think much was pre-patch, but I had mentioned some issues there already. Like my power module disappearing.
Title: Re: Release patch
Post by: Hyper on October 17, 2015, 07:51:43 AM
Since you are a tester on this project I would like to think you would post the issues here
I answer some of the issues you point out but once you have the game in a crash state there are no guarantees that anything will work properly. No sure what is happening to your system but most of those issues have been addressed or we cant replicate.
I have them in my list no so I will check during the test today.
Title: Re: Release patch
Post by: rditto48801 on October 18, 2015, 12:11:50 AM
That other post was before this thread was started, was made before the patch, and is about 3 weeks old. Some of the stuff might have been fixed already, or was already figured out (like the biowaste = fish thing). I think I gave up on that thread a week or two back.

Some issues from that old thread persist last I checked.
Like storing plants or fish in the tote without processing them 'wipes' their traits, making them a useless item.

How do I recover my profile after doing the suggested 'delete everything Steam doesn't uninstall' thing?
I moved the deleted folders/files from the recycle bin and into a separate folder, so I still have them. I had all skills at 5, and am not eager to have to start over from scratch on base and new character/profile.
Title: Re: Release patch
Post by: palaslet on October 18, 2015, 03:33:19 AM
try copying the old CLUD.dat file into your new MarsData folder.
Title: Re: Release patch
Post by: rditto48801 on October 18, 2015, 11:01:26 AM
Both files are basically identical size wise.
Copying it over and starting the game still has only the default 'ChangeMe' profile.
Title: Re: Release patch
Post by: Hyper on October 18, 2015, 12:07:55 PM
try slud.dat
Title: Re: Release patch
Post by: rditto48801 on October 19, 2015, 04:26:38 AM
try slud.dat

Yep, that did the trick, my profile is again available to select.
Thanks.

There is a slight disappointment that my 'savings' of some 1,600 didn't carry over to a new game. Oh well. At least I got a better idea of how to make money this time around.

When I get enough time to play again (didn't claim a base yet, just got the starter money and saved), I am going to try and recreate the things I did that 'broke' the power module, see if it is reproducible or not.

All I recall is I clicked on the power module (in build map, after it was built), got the upgrade prompt, canceled out, (forget if I exited and re-entered build mode at the time) then built the Life Support module, exited build mode, got the Life Support stuff up and running, went back to the central hub, then found the Power module missing the module itself. I am hoping that was just some sort of fluke. Or just the symptom of something seemingly unrelated that has been fixed already.

Oh, one thing I was curious about.
Is it possible to add the EVA Suit Locker to a hub?
In my old base, I noticed when I built a second Airlock on the other side of the base, that the hub it was attached to didn't get the EVA Suit Locker.

Edit:
Also, crazy image that popped into mind relating to making money in MC:F.
Mars colonist with a straw hat on their helmet, driving a rover, with a basket of (likely freezing) fish in the back of the rover, on their way to the main base...
Title: Re: Release patch
Post by: SgtFox on October 23, 2015, 01:31:08 AM
Hey there, well after a couple of hours into the game i bumped into some issues and i think they need some fixing so let me tell you what i found so far:

-Boyd Adams (food seller in ares base) doesnt buy mushrooms even though he is selling them (he says i only buy food and med itmes) mushrooms arent food?

-money can be exploited if you go to a trader and put the item into the sell slot in trade window but dont hit the sell button, instead take the item back into your inventory, the sale price in the trade window is still there and if you click sell now it gives you the money but you stilll have the item in inventory (makes it all pointless to farm and stuff, noticed it when i was selling a wrong item and took it back out of the window and out of curiosity i hit sell and still had the item and got cash for nothing)

-the trader inventories only update when closing and reopening the trade window (i mean it still shows that they have e.g. 8 items even though you just sold them more and only shows new numbers when reopening it)

-the biowaste container at the toilet in kitchen module causes an interaction bug when clicking on it with nothing in hand (cant interact with anything except openable doors, clicking on a door fixes the bug), also is there no biowaste canister that we can buy? couldnt find any and i dont know how else to transfer the biowaste from toilet into composter

-Jean Adams (fab trader in ares base) sells no items (intentional?)
If players build something and sell to her then it is available to others

-cant sell base modules? would love to actually get 50% money back or so or atleast be able to delete them/replace them elsewhere because i would love to acually redesign my base or be able to selll misplaced modules
Play the game a few times and you wont have to. Once you decide the best way this is moot

thats all i got so far , will report back if i find more
Title: Re: Release patch
Post by: rditto48801 on October 23, 2015, 01:14:53 PM
'Waste' is from the toilet, and is automatically goes to the composter.
Biowaste is from processing fish.
I don't think waste from filters in the Life Support is used anymore like it was in MC:C.
This waste goes to the compost unit if you have one

I think I came across the glitch when trying to clitck on the toilet waste container. I knew of the 'click on door to fix' thing at the time and didn't think anything else of it. Not sure if I wrote it down with other bugs I encountered before.

Did you have the Mushrooms in a Storage Tote at any point? If so, does the fridge still accept the Mushrooms in question?
Or was it in inventory only?

It would be nice to only pay half (250) for an Empty module, then 'upgrade' it later to a dedicated one for 250.
Selling modules would be nice. So would the ability to replace previously removed interior doors, as that would be needed before selling a module for those who delete interior doors off the bat.
Title: Re: Release patch
Post by: Hyper on October 24, 2015, 10:42:29 AM
Thanks for the input but the big question is does 1.014 still have the crash bug?
Title: Re: Release patch
Post by: rditto48801 on October 24, 2015, 12:45:49 PM
At first things were okay, but I got hit by the map crash bug on a new game.
I was driving a rover and had just entered the area of the SE base, and then was getting ready to leave the area of the SE base. (did not claim it).
I had checked and updated the map after I got the 5k money, before I got the rover. And I think I also checked the map a second time enroute to the SE base.


Here is the console log.
http://pastebin.com/XsXBuNrY (http://pastebin.com/XsXBuNrY)

Last thing in the log, before the GFXD3D9Shader errors.
TRIG SouthEast Rover0

Not sure if that is a factor or not, or just from me approaching the SE base.
I do recall one other time I had a map crash I was within the Ares base area. Not sure if that would be a factor or not.

Edit:
Okay, this is interesting and worrying.
I restarted the game, my profile stats are wiped. Money gone, skills gone, playtime reset to 0.

Edit 2:
Entered the game. Spawned next to the rover NPC with my rover there, funds at 4,500, playtime and skills still all 0.
Edit 2A:
Also, the Rover is pointing the big open cylindrical container...
Edit 2B:
And it moved a moment and stopped... the crash wiped the fuel...
Edit 2C:
Please tell me the fuel containers are still in the game someplace... Not that loosing all of a minute of gameplay is much of a big deal...
Title: Re: Release patch
Post by: Hyper on October 24, 2015, 12:59:27 PM
E_OUTOFMEMORY errors are common to the community in general using Direct X set the shader and texture quality to a lower value

from your log
o VRAM    : 1024 MB this will cause alot of issues small video ram is bad
Title: Re: Release patch
Post by: rditto48801 on October 24, 2015, 08:17:41 PM
Well, at least I don't use use Radeon HD 4670 anymore I originally used with MC:C, that only had 512MB...
I am not surprised that even my 5870 1GB is starting to be left behind by newer games.