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First manned mission to Mars / Release 0.42
« Last post by Hyper on February 10, 2020, 10:28:05 AM »
POSTED

Changes to main computer info line up numbers to match objects
Update to drill power buttons
Changed separator actions
Balance values for various objects and events.

Been chasing a crash bug, will post update when it gets more stable
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First manned mission to Mars / Re: Release 0.41
« Last post by LostMartian on January 22, 2020, 12:39:02 PM »
Pardon my absence. I've been feeling a little bit burnt out. If you have something that needs testing, I'll give it a look. Otherwise, I'll be happy to take some time off.

As for features. I don't think we really need the ability to sit down on a chair or lie down on a bed. I wouldn't miss them if you decide to remove them. I think its enough that they are there. Make the place look like you can actually live there on Mars. The players probably don't want it to be too realistic and spend 10 or 20 minutes sleeping, doing nothing.

I'm having second thoughts about the toilet. In other versions of the game (Challenger and Frontier), human waste is used to make fertilizer. I would like to have features be consistent between the different versions. So I'm thinking that maybe there needs to be some way to bring the waste from to the farm module so it could be used as an ingredient in making fertilizer.

As for plastic, maybe you should mix algae with plant waste instead of an unprocessed plant. Make plant waste to be a thing you can remove from the farm module so you could bring it over to the fabrication module and make plastic with it.
I understand burnout and time off. I have been a bit sick lately myself.
Not sure the toilet would serve much purpose. Remember this game in the story line is first contact scenario. We don't plan on being there long. The whole purpose is:
1 find water
2 prove you can grow food
3 extract in minerals refine them and have the ability to manufacture at least repair parts.
Once this is proven, then Frontier is viable and at that point we would bring more capability.
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First manned mission to Mars / Re: Release 0.41
« Last post by AC_Black on January 15, 2020, 08:07:13 PM »
CTD 41 https://www.dropbox.com/s/a54i94zda7nx1ct/console.log?dl=0
This log shows it crashed setting the tooltip for the object. I put a echo trap in there for next round. That tooltip function is called alot without fail so something to do with a plant, seed, fert must be the issue.

Had just put in .25 water in plant bed, was about to put in fertilizer when I crashed.  First time I crashed on this bed..
Had you finished a complete cycle at this point? 18 plants, grown, harvested then second round this happened?

Sorry got a cold and not in the mod to play...   I have just finished the first round of growing and starting the second round of growing.  Have 6 planters ready to pick.  Age starting at 249.

https://www.dropbox.com/s/2hhwoqmofyn1ibc/console%20copy.log?dl=0
is the end of this log file where it crashed ? I assume it was, shows nothing out of place.

Have 3 planters (left all Zuccini)  (right Tomato, beans, potato).  Starting with front left can pick all Zuccini then (rear planter) potato, beans.
I replant as I go, pick, process, take 1 fert, water, 3 seeds, plant then pick the next planter.
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First manned mission to Mars / Re: Release 0.41
« Last post by AC_Black on January 15, 2020, 04:41:22 PM »
I can do the same with the water seperator.

I have a graphic bug,  there are 2 black lines around the char, both are squared, first one is about 10m's around the char the next is a bout 30m's.   When I walk around they move with me.   Quessing they are the char activation bars for the vortex as the ground graphics improve. Also weather, rads are at .02 rads, .80 pressure steady, no winds at all.    temp is working 034 to -27.   But no change in rads or atmos pressure.  This is external only, internal is steady .01 rads + 12 pressure

Seats up stairs.  There are two chairs upstairs, if you sit in the chair facing the elevator, then stand up you will fall through the floor and lose health lol.  If you sit in the seat facing the bed, (sitting and stand from bed is working fine.), you will be sitting in the seat facing the elevator every time, never facing the bed.   You can also stand up and not fall through the floor as long as you sit in the seat facing the bed.    But sit in the seat facing the elevator, then stand up you will fall through the floor every time.   Starting chapter 2

Seats upstairs in the farm hab

seat looking at food and water dispenser you cannot get out of, no message on screen (Done resting).  Must leave game to get out of seat.  Also you also get cold damage while sitting in this seat.   Same as hab if you click on the seat facing the bed you still end up back in the seat facing the food water dispensers.

The only purpose for the seat was for landing effect. They were not intended to be used again since it served no purpose. So I either make them a one shot meaning once you stand up they can't be interacted with or I take the time to make them usable. What do you guys think ?
Depending on your time, I would keep them and use the seats.   For now put them as 1 time use.    Thinking they could be used for accessing the onboard PC to check on what to do.  I sit while waiting for the Rads to go down, for now I use the bed.
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First manned mission to Mars / Re: Release 0.41
« Last post by LostMartian on January 15, 2020, 02:07:29 PM »
I'm still having some problems with the water separators.

If I load the game up, then try to fill a separator with water too quickly, it'll replace the amount of water instead of increasing it. It seems to need time to load the correct numbers for how much water, oxygen, and hydrogen it has. So if you act too quickly, adding water will be adding water to a value of 0 instead of the amount it actually has. If you wait for the separator to load its number, then it'll add the water correctly. This doesn't appear to be related to how long you've been in the game. It seems to be dependent on how long you have had the separator menu open.

Strange. When I do this bug, it fills the tank to 5.20 instead of 5.00.

The slider has a slight bug. If you watch the separator fill the water tank, it'll fill the tank, the slider will move, but won't change the slider value. So if it was at 0.50, it'll continue to say 0.50. However, if you exit the separator menu and then open it again, it'll say 0.00.

Should be fixed in 0.42
16
First manned mission to Mars / Re: Release 0.40
« Last post by LostMartian on January 10, 2020, 08:34:15 PM »
The separator for the hab module appears to handle water filtering correctly now. The slider works and no water mysteriously disappears when the tank is filled to the max. Unfortunately, when the tank is full and the slider returns to zero, it still shows the number the filter was on before. So if it was at 0.5, the slider will be moved to 0, but it'll still say 0.5.
Fixed

The separator for the farm module doesn't appear to have changed at all. The water slider gives wrong numbers for filter rates of 0.1 to 0.4 (such as 0.07 when it should have done 0.10). Filling the tank up to full still results in lost water. Its like the 2 separators don't share code at all.
Fixed
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First manned mission to Mars / Release 0.41
« Last post by Hyper on January 10, 2020, 03:55:23 PM »
POSTED

Adding the minigames back in for making plastic, parts.
Drink water sliders should work properly now
separator waste > 4.9 will shut down the separator
game reset should not drop you in bad weather
temperature < 5 c will now cause cold damage
recover the black box will only show a random number of hits from 10 to 20 instead of all
Changing some code around to "try" to prevent crash. Not obvious what is causing it.
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First manned mission to Mars / Re: Release 0.40
« Last post by AC_Black on January 09, 2020, 12:39:09 PM »
Testing drill sample.  farm mission

https://www.dropbox.com/s/upqpisww3npwpl6/console.log?dl=0

Just finished processing beans, clicked on table to put beans in inventory.

https://www.dropbox.com/s/ibrrosd5c17ylzi/console%20copy.log?dl=0

Both log files look rather clean. Will flag those spots and trace them.

I know after running this for a while we tend to drag and drop fast so when this fails do you remember being quick with your movements because in both cases it is the drop part that seems to fail. Like how long do you hover the mouse over the box before letting go? Might be object is not registered before the mouse release happens.
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First manned mission to Mars / Re: Release 0.39
« Last post by LostMartian on January 06, 2020, 04:47:43 PM »
Quote
I can't harvest all my plants and plant new ones in one go. I have to exit the program half ways through and start her back up. If I don't do that, it'll crash in the latter half of my harvest. I'll lose all progress from the last save.
I have planted and harvested 2 sets with no crash. Is yours crashing on slot 12 as well ?

Umm... what? Oh forget it. I'll explain in detail.

There are 6 planters, each able to be filled with 3 plants each, so the entire farm can have 18 plants at a given time. The crash I'm talking about happens when I harvest all of them and try to replant them. So 18 plants to be picked, 18 veges from processed plants, and another 18 seeds to plant...

I went to test this again. It crashed when I tried reseeding the 5th planter, when I tried putting the 2nd seed in. I had already took the plants from 4 other planters, processed the plants, stored the veges, and reseeded the planters.

Quote
I can also make the game crash by collecting and testing too many soil samples.
Using the LIBS tester I assume?

If I recall correctly, yes it crashed when I tried to use it. It only happened after I went out of my way to make it crash. I needed to take a lot of soil samples. Like take half the map in samples, then a dozen more from just outside module 1. I might have needed to take over 50 samples.


There is another problem I found with the water separator. If you try to filter more water than what will fit into your water tank, then the excess water will be lost. For instance, you had a water tank with 9.70 units of water, then filtering 0.5 units of water will cause the separator to remove 0.55 (0.5 + 0.05 for water separation) units of water, but the water tank will only gain 0.3 units of water.
The tank will only hold 10 units so 9.7 + 0.3 = 10 then it should force the slider to 0.. will look at that


The water filter doesn't process the amount of water that the slider says it does. If you try to process 0.1 units of water, it'll instead process 0.08 or 0.07 units of water. The other settings, 0.2 to 0.4 likewise don't filter the amount it says it does. Filter setting 0.5 however, does filter 0.5 units of water.
This is a simple string format error. 0.07 will format to 0.1 on the readout, I can add another decimal place

Do we need a solar panels for the first module? Could we swap it out for a RSG? The solar panels don't really have much of an impact on the game at this point. The heater does give out at some point, so it no longer drains the batteries. Its annoying, but survivable. Low temperatures in the modules don't seem to harm you.

The drill and augers could use a small improvement. When you select a drill, it has its depth set to 0. To change it, you have to delete the 0 and put in your desired depth. However, I think that having the 0 highlighted at the start, you could just type in some numbers instead of taking an extra step to delete the 0.
I can set this to null if the depth is 0 when you first open the dialog

I will work on these issues for 0.40
The solar panels has been a matter of debate. Friends in the industry tell me they will have them and in keeping with the simulator it makes sense that each progressive mission things get better engineered. I havent had much issue with them as long as I shut down the lights at night except for when I need them. Algae can be shut off after the test batch is run and they dont get as dirty as often. The first mission was only going to be 2 sols as the intent was to provide proof of water as the main target, lacking that all else would be a waste. Expense of a RSG wasn't warranted for the initial mission.
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First manned mission to Mars / Re: Release 0.40
« Last post by AC_Black on January 05, 2020, 11:26:55 PM »
Thankss Hyper will check back in tomorrow for new down load.
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