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61
First manned mission to Mars / Re: Release 0.36
« Last post by LostMartian on December 21, 2019, 01:23:06 AM »
In one instance, I found myself unable to dump a second load of ore into the ore processor. It seems that taking a load from an Auger while at mining depth, and then another load after raising the drill by a few meters, will cause the two loads to be treated as different types of ore by the ore processor. This happened to me after took a load, told the Auger to go to a depth of 0, but then I remembered that I had another ore container in my truck.
Why would you raise the auger to 0? were you going to move it?

If you process some plants, but exit the game before putting the vegetables you got away, the game will turn the vegetables back into plants. These plants can't be processed to get vegetables again, but they can be used to make plastic. You still get to keep the seeds and fertilizer you got from processing them before.
Fixed 0.37
62
First manned mission to Mars / Re: Release 0.36
« Last post by Kugluck on December 19, 2019, 04:11:56 PM »
Solar panels still clean after storms and cannot be cleaned, but power income still lower than normal.
The storms can clean the array depending on how much dust is blowing around so it's not always a given that the panels will be dirty. I will look at the charge levels. Look for things like having the lights on during the day, temp inside etc..
63
First manned mission to Mars / Release 0.37
« Last post by Hyper on December 19, 2019, 03:59:05 PM »
POSTED
WARNING you must delete the old database files
c:/users/yourname/appdata/roaming/marsone  delete marsdata folder. The game will install a new set of datafiles.
You will have to start over, sorry.....


Charge EVA from rover now takes ox and meth from rover fuel
In keeping with the nature of a sim.. after the first mission, we learned how to protect travelers from radiation better so mission 2 you get a 5% better shield and mission 3 will be 10%.
This version will require a database change so I may have you just delete the old one and the game will install a new one or I can just overwrite the one affected. Will notify you on release.
Getting out of bed should no longer cause injury.
Zeus will spawn randomly on a reset with blackbox
Zeus will now allow pickup of black box and download to computer to expose what it found.
BlackBox will stay in the world for duration of game.
Augers can now be set off rover anywhere. Be careful not to set on other gear.
Augers will dump remaining material if set to 0 depth. Cheat here was load to 200 then take to base.
Ore Processor will now load and save proper quantity of minerals.
64
First manned mission to Mars / Re: Release 0.36
« Last post by LostMartian on December 18, 2019, 08:00:49 PM »
Quote
I may be adding the waste function. Water is not pure and the separator should be cleaning the impurities from the water so the flow will go down a bit and you will have to clean the waste.

So, are you going to add in the full fertilizer compost mechanics for this game? I don't have a problem with it if you wish to try.
65
First manned mission to Mars / Re: Release 0.36
« Last post by LostMartian on December 18, 2019, 06:38:31 PM »
When I was take sample from the small stone, it picked up as Rock sample and marked as mineral Monazite, but cannot be analyzed, nor dropped.

Try pressing enter to type commands, then type "/clear 0", followed by another enter. That should clear the first inventory slot. You can replace 0 with other numbers, 1 to 3 to choose other inventory slots to clear.
66
First manned mission to Mars / Re: Release 0.36
« Last post by Kugluck on December 18, 2019, 05:13:38 PM »
All ground samples from surface marked green as Core Samples, together with drilled samples.
After reload it become normal colored.

When I was take sample from the small stone, it picked up as Rock sample and marked as mineral Monazite, but cannot be analyzed, nor dropped.
67
First manned mission to Mars / Re: Release 0.36
« Last post by LostMartian on December 18, 2019, 02:37:51 AM »
Are you sure that you fixed the water separator problem? It still seems to be as broke as before.

Filling the separator with 5.0 units of water from the pumps, and then setting the slider to 0.5 causes the separator volume to drop by 0.05 but my water tank increases by 0.5 units. If you do this on the farm module, you can take the water from the tank and dump it back into the separator. Repeat this and you will have a free and abundant supply of water. It will be more than what you started with.
The separator breaks down 0.05 units per pass in general. So if you set the slider to 0.5 then each pass it should reduce by 0.55. I wasn't adding the slider value when reducing the water level. Should be fixed in 0.37

I may be adding the waste function. Water is not pure and the separator should be cleaning the impurities from the water so the flow will go down a bit and you will have to clean the waste.
68
First manned mission to Mars / Re: Release 0.36
« Last post by LostMartian on December 18, 2019, 01:44:52 AM »
I decided to delete my save data and start over. I wanted to see if anything was different.

If I tried to make a new character, input a name, then press create, then try to change character, and then select the new character, the game crashes. I tried this again, but I instead selecting my new character, I tried to select Hyper. It showed me a picture of three modules kinda indicating the progress of that character. Then I selected the new character, it showed a black picture (for a split second), and then crashed. If you just enter the game after creating a new character, this crash doesn't happen and you can select the new character from then on without problem.
Yeah I'm sure you can click it to death. Not sure why you would. I'll have a look at it and trap that out.

I finally was able to find the Zeus rover. It was a few meters away from the solar panels. I could take the black box part back to the cohab computer and upload the data. I could do this many times. Each time I did this, it filled the big item slot. If I tried putting it down somewhere, it would disappear. There seems to be no effect for retrieving the data recorder and uploading the data other than being able to scratch that objective off the to do list.

I tried to load some old save files, but the Zeus rover does not appear in those games. I think you might have to create a new character and start a new map to find the Zeus rover. Follow this reasoning, I concluded that the Hyper character might not have the Zeus rover. I did a quick look around the base and I could not find the Zeus rover. Hyper had all 3 modules and everything that comes with them, but no Zeus rover.

Zeus is there but I am having issues accessing it. I left the 3d object in mission 2 just ignore it for now. Should have it fixed by 0.37
69
First manned mission to Mars / Re: Release 0.36
« Last post by LostMartian on December 17, 2019, 11:10:42 PM »
I lost some materials in the bio chem storage unit. These items were in slots 5 and 6. The items in slots 1 to 4 were untouched. (If  you must know, I had every kind of plant in there, so I would be ready to make plastic when the algae was ready). When you quit the program and restart it, the stuff in those slots will be gone. Just exiting the map isn't enough to make it happen; you have to quit the program.
This is fixed in 0.37 but will require a database change. Will supply instructions at release.

That progress bar thing also can happen with the algae tanks. If you click the progress bar twice, it'll flicker between the progress between those two tasks. I'll also give you 2 algae. If you click the progress bar 8 times, it'll start the progress for 8 different operations. You will get 4 algae, because thats your inventory limit. However, this does not waste the algae, thankfully. You will only take what you can hold, though the display might require a moment to change, or you will need to exit the algae tanks menu and reopen it.
Fixed 0.37
70
First manned mission to Mars / Re: Release 0.35
« Last post by spaceman20290 on December 17, 2019, 07:05:08 PM »
I found that by going outside and dying while leaving the outer airlock door open, I respawn in the CoHab and can not get out because you can only have one door open at a time.
Can the  system be modified to something more like this in Mars Colony Frontier:

User moves into airlock, outer door still open. Can close door 2 ways, either clicks on outer door (not button, but the door) and closes it. Or User clicks on inner door to Cohab and the Hud says "stand by securing doors" Then changes pressure to Cohab pressure after clicking on inner door one more time (please keep the cycle sequence)

Right now if you go out and die the game should reset. Perma death with marker was discussed way back when this started. If you have no incentive to stay alive you will take more risks. Some even used it as a way to quickly teleport back to base
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