Author Topic: The Farm  (Read 11638 times)

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Hyper

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The Farm
« on: September 12, 2009, 02:01:06 PM »
Version 3.09 is being tested. We have a farm with 36 plants growing. So here we go with "how much it too much". I plan on having a compost pile for fertilizer. It will be created from human waste, plant material, waste from the water separator and what ever else we find on the surface. I will try to have a chemical balance test so we know what to and and what not to add. I would also like to think we can experiment with different types of dirt we find on the surface, treat it with compost etc and see what differences it makes in the plants.
The second farm module I am thinking needs to be more biological. Fish in a water/algae tank for one, worm beds and medical plants for creating medicines we may need.
Thoughts?

pad69

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Re: The Farm
« Reply #1 on: September 12, 2009, 02:10:32 PM »
nice that sounds great. I will need to think some more :)
Murphy's Law applies "Anything that can possibly go wrong, does." or some say it this way "If anything can go wrong, it will.

thedubman

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Re: The Farm
« Reply #2 on: September 13, 2009, 04:30:37 PM »
Farm2 biological studies with fish etc sounds brilliant,.  MCO could expand on what it has it will be a most detailed simulation indeed.. great ideas!

pad69

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Re: The Farm
« Reply #3 on: September 16, 2009, 01:24:41 PM »
Hyper I am sure you know but just in case you do not know.... Worms can serve two functions one to turn biomass into useful compost and they can be used as food. I have eaten worm burgers. They are cleaned so only the meat is present then ground just like beef and ground soy bean after it is processed can be mixed for a great tasting half soy half ground worm burger and it tastes just like a hamburger only better. It is a great idea to have worms in the mix for the colony.
Murphy's Law applies "Anything that can possibly go wrong, does." or some say it this way "If anything can go wrong, it will.

thedubman

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Re: The Farm
« Reply #4 on: September 16, 2009, 01:40:54 PM »
I have eaten worm burgers. They are cleaned so only the meat is present then ground just like beef and ground soy bean after it is processed can be mixed for a great tasting half soy half ground worm burger and it tastes just like a hamburger only better. It is a great idea to have worms in the mix for the colony.

Worm burgers, cornerstone of any nutritious breakfast.. Wonder if McDonalds will ever have them on there menu!!

rider

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Re: The Farm
« Reply #5 on: September 18, 2009, 03:45:05 PM »
That will be great I will be very bizzy with that
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pad69

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Re: The Farm
« Reply #6 on: September 23, 2009, 07:10:24 PM »
Actualy I read some where that hardies and McDonalds were the largest buyers of worms in the world! So why is that? Hmmm maybe we all eat worms mixwd with 100 percent Beef! ;D
Murphy's Law applies "Anything that can possibly go wrong, does." or some say it this way "If anything can go wrong, it will.

Hyper

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Re: The Farm
« Reply #7 on: September 23, 2009, 07:15:21 PM »
And another reason not to eat at them places. I havent had a fast food hamburger in my mouth for more than 10 years

pad69

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Re: The Farm
« Reply #8 on: September 23, 2009, 07:21:21 PM »
that is funny but I also have not eaten there for a very long time. I think cooking at home is a much safer and inexpensive way to eat including it is natural. ;D Free range eating lol!
Murphy's Law applies "Anything that can possibly go wrong, does." or some say it this way "If anything can go wrong, it will.

geoffcartwright

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Re: The Farm
« Reply #9 on: October 11, 2009, 10:39:00 PM »
the compost sound very complex and interesting, bring new element to the game...
i also think that each cohab.. modules etc should have a greenhouse.

geoffcartwright

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Re: The Farm
« Reply #10 on: November 23, 2009, 06:18:39 PM »
i was wondering if to be realistic if we could do hydroponics and different types of vegetables etc. main a multi level wall mounted pipe arrangement, ethylene products pipes can be produced from mars soil / sand etc via the workshop also on-sold as an end product too.

Hyper

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Re: The Farm
« Reply #11 on: November 23, 2009, 06:23:21 PM »
Yeah I can make this extremely complex and add in lots of things but the old game credo is "how much is too much" drops in on us. That level of detail would be very taxing on the processor. Once I get all the systems in place then I can backtrack and see how much I can dump on the system and still have some tolerable frame rates.

rider

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Re: The Farm
« Reply #12 on: November 23, 2009, 06:26:55 PM »
True if you make it a game  But if you make it a Simulator witch would be nice you could make it extremely complex
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Zaneo

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Re: The Farm
« Reply #13 on: November 23, 2009, 06:28:53 PM »
well hyper you are right, you will have to shave off useless memory consuming items.

geoffcartwright

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Re: The Farm
« Reply #14 on: November 24, 2009, 01:34:04 AM »
hmmm thinking about the possibilities the next stage will be interesting when we getb to play with the workshop / mine processing plant...that i think should be complexe after all food is just food but mining is the life blood or rational for the colony correct??