Author Topic: Ranks in the colony  (Read 10712 times)

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Hyper

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Re: Ranks in the colony
« Reply #15 on: November 24, 2009, 03:14:29 PM »
For this next test we have ranks you can advance. Just wanted to get the code in place. You gain skill levels from repair, farm, fish etc then after 100 points you gain a rank. This is just a skeletal code, and will be modified later but it's in there.

Bamman

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Re: Ranks in the colony
« Reply #16 on: November 24, 2009, 05:58:32 PM »
Great, I can't wait to level up in compost! ;), some of you may remember my long hours grabbing compost! But know Ill get some skill out of it!

geoffcartwright

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Re: Ranks in the colony
« Reply #17 on: November 24, 2009, 06:57:30 PM »
yeah i wonder if you can get a negative level for driving....

Zaneo

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Re: Ranks in the colony
« Reply #18 on: November 24, 2009, 07:11:31 PM »
Well Geoff, I think you and I start off at a negative already... He is going to add that feature just for us.

thedubman

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Re: Ranks in the colony
« Reply #19 on: December 02, 2009, 02:30:53 PM »
Was thinking as well as ranks , how about 'titles'..

ie Compled a cycle in farm (plant/care/harvest)= 'Botanist'
Surveyed and sampled 3+ resouces = 'Geologist'
Prepped and cooked 3+ meals = ' Nutritionist'
Explored say 1000m2 of surface/ reached peak of all mountains = 'Explorer' etc etc.

Titles could be ranked  (Novice, Master etc) ..

Just a thought.

Risugami

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Re: Ranks in the colony
« Reply #20 on: December 02, 2009, 02:44:14 PM »
Was thinking as well as ranks , how about 'titles'..

ie Compled a cycle in farm (plant/care/harvest)= 'Botanist'
Surveyed and sampled 3+ resouces = 'Geologist'
Prepped and cooked 3+ meals = ' Nutritionist'
Explored say 1000m2 of surface/ reached peak of all mountains = 'Explorer' etc etc.

Titles could be ranked  (Novice, Master etc) ..

Just a thought.

Not so sure about 'Nutritionist', that would be 'Survivor'. Because if you didn't earn that title, you'd be 'Dead'.

Zaneo

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Re: Ranks in the colony
« Reply #21 on: December 02, 2009, 03:48:44 PM »
Skill point system eventually?
I.e.

"Congratulations on ascending to Rank 2"
"You have earned 2 Skill Points"
"Pick a Category To Spend them in"

-->Agriculture
-->Biology
-->Mechanics
-->Geology
-->Chemistry/Nutrition

Say you pick Agriculture
-->Agriculture
     --> 5%-10% Chance to get an extra seed, due to expert gardening.
     --> Fertilizer last 5%-10% longer, more intuitive fertilizer placement and portioning
     --> 5%-10% To get double food, due to ability to preserve plant and cut down on waste

Something along the lines of that?



Risugami

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Re: Ranks in the colony
« Reply #22 on: December 02, 2009, 04:02:45 PM »
I like that idea Zaneo. Higher mechanics could means faster repairs too. Geology could give more accurate samples.

Zaneo

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Re: Ranks in the colony
« Reply #23 on: December 02, 2009, 04:12:10 PM »
Exactly what I was thinking.

thedubman

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Re: Ranks in the colony
« Reply #24 on: December 02, 2009, 04:13:58 PM »
I like the skill based thing zaneo sounds cool..

lol more titles,

Get a rover stuck on a rock= 'Malakover'
Empty all waste from toilets on all hubs= 'Stinker'
Get more than 3 OIU's  ;) on test = 'Hyper-Stresser'

Zaneo

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Re: Ranks in the colony
« Reply #25 on: December 02, 2009, 04:30:26 PM »
Venture off the confines of the map = "Waldo"

geoffcartwright

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Re: Ranks in the colony
« Reply #26 on: December 02, 2009, 09:15:59 PM »
nice thought there zaneo...sounds good.
be nice if we had
>mission commander
>assisnts MC

> private contractors are mission specialists
etc
« Last Edit: December 02, 2009, 10:05:02 PM by geoffcartwright »

pad69

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Re: Ranks in the colony
« Reply #27 on: December 03, 2009, 12:31:56 PM »
Skill point system eventually?
I.e.

"Congratulations on ascending to Rank 2"
"You have earned 2 Skill Points"
"Pick a Category To Spend them in"

-->Agriculture
-->Biology
-->Mechanics
-->Geology
-->Chemistry/Nutrition

Say you pick Agriculture
-->Agriculture
     --> 5%-10% Chance to get an extra seed, due to expert gardening.
     --> Fertilizer last 5%-10% longer, more intuitive fertilizer placement and portioning
     --> 5%-10% To get double food, due to ability to preserve plant and cut down on waste

Something along the lines of that?



I agree to something like this. I think it is an idea moving in the right direction.
Murphy's Law applies "Anything that can possibly go wrong, does." or some say it this way "If anything can go wrong, it will.

Zaneo

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Re: Ranks in the colony
« Reply #28 on: December 03, 2009, 03:39:57 PM »
> private contractors are mission specialists
etc

I like that as an idea, for somebody who owns there own colony and is just visiting a colony to help out.
Who of course will be rewarded for "actually" helping out at the colony.

geoffcartwright

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Re: Ranks in the colony
« Reply #29 on: December 03, 2009, 07:43:27 PM »
ranks...
Mission commander should be a combination of the most experienced player, the most active and maybe the one preferred for that slot.
the game has grown to a point where we need a bit more command authority and / or discussion around job allocation and also the finer details of the specialisted roles.
zaneo has done some fine work doing calulations but we need to have a better plan for such things as harvesting of food etc, what age, how many to plant..with a server holding upto 64 people and the test runs having at least 15-18 people now we need a bit more order therfore time for a mission commander and a few other specialist roles, not in aheavy handed way but to make sure thing work smoothly.
also having a crack at roles and ranks now we kinda testing out for hyper the social aspects of the game.
what is positive is that each member of the test team has contributed in a productive manner and basically helped out hyper find and test the glitches.
once again thanks to hyper for all the work in producing such a interesting game with so much potential.