Author Topic: Colony Rules  (Read 5172 times)

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Zaneo

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Re: Colony Rules
« Reply #15 on: December 25, 2009, 11:08:20 AM »
Good rules Pad. I want to add a couple more here

If you have equipment in a rover and decide to leave the game, please unload the rover. If you unload the rover unload it where the equipment belongs. I found the GPR and a Drill on a rover by the main Hub.


That was my fault, but that was because i ran out of fuel half way to the main hub, and used a technique to bring it in... it took me 30 minutes.. and then i had to go out. I apologise for that one, we need a note system so we can explain why things are the way we left them xD.

Hyper

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Re: Colony Rules
« Reply #16 on: December 25, 2009, 12:24:36 PM »
would be interested in knowing what "a technique" you used. I need to know about all exploits in the game as well as bugs. You have been good at leaving things where they should be, that was intended for all.

Zaneo

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Re: Colony Rules
« Reply #17 on: December 25, 2009, 11:00:09 PM »
If you get into the car it has an a window of about 1 second, before the server tells it that it has no fuel... I abuse this to move forward before the server says I can't move. Then you exit the car and repeat...
« Last Edit: December 26, 2009, 12:21:50 AM by Zaneo »