Author Topic: Simulator Interface  (Read 4043 times)

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Desmond

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Simulator Interface
« on: December 03, 2009, 08:04:22 PM »
How can Mars Colony seem more user friendly at first, and still satisfy the curiosity of advanced players?

Desmond

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Re: Simulator Interface
« Reply #1 on: December 03, 2009, 08:07:45 PM »
  • a mission clock could be helpful for planning strategies
  • ingame notepad for remembering numbers, commander issued workorders, and glitches

Zaneo

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Re: Simulator Interface
« Reply #2 on: December 03, 2009, 10:49:51 PM »
Mission Clock is implemented.
Hyper is working on notepad to leave on computer so others can see.
But I agree a personal notepad would be nice.

pad69

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Re: Simulator Interface
« Reply #3 on: December 05, 2009, 10:19:52 AM »
I agree and like the suggestions ;D.
Murphy's Law applies "Anything that can possibly go wrong, does." or some say it this way "If anything can go wrong, it will.