Author Topic: diffrent classes of rovers  (Read 5549 times)

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e-maxx

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diffrent classes of rovers
« on: January 13, 2010, 06:44:51 PM »
so i was thinking that maybe we could have diffrent types of rovers. like one would would be called a duster  :D that would have a slightly diffrent model that makes it look more streamline and could go 7.0 and only have 4 cargo spaces. then we would have the normal one and a another called a olympion and would be a mammoth of a machine,go 4.0 and would have 6 cargo spaces. sound good

Bamman

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Re: diffrent classes of rovers
« Reply #1 on: January 13, 2010, 08:37:19 PM »
Sounds awesome!!! And maybe a rover to tow other broken rovers! And of course a rover that acts like a big bus, maybe it can hold 6 colonists?

Hooke

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Re: diffrent classes of rovers
« Reply #2 on: January 13, 2010, 10:34:56 PM »
AH!   An automated bus that runs the habs!   No more being stranded!

Zaneo

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Re: diffrent classes of rovers
« Reply #3 on: January 14, 2010, 08:41:53 AM »
But being stranded, with low oxygen, a storm coming, and having something you need to bring back, is really thrilling.

Hyper

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Re: diffrent classes of rovers
« Reply #4 on: January 14, 2010, 08:22:24 PM »
and then... the sun goes down and it gets colder and you can't use up the battery for lights so others can see you cause you need to stay warm.. you start to get dizy... it's really cold.. it gets hard to breathe... you keep your hands near the heater then it's pitch black.... you hear nothing but the wind and some sand blowing against the side of the rover....

Bamman

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Re: diffrent classes of rovers
« Reply #5 on: January 14, 2010, 09:26:38 PM »
i dont think that colonist is gonna make it...

Hyper

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Re: diffrent classes of rovers
« Reply #6 on: January 14, 2010, 11:16:42 PM »
and the door flings open and you hear voices "WE FOUND HIM" quick get him some oxygen... move that stretcher over here.... get the blankets!... oops who droped the end of the stretcher !!! dammit now he's rolling down the hill geees us he's gona be pissed if he lives through this....

I'm running version 4.01 !!!!!



beo

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Re: diffrent classes of rovers
« Reply #7 on: February 10, 2010, 10:50:07 PM »
But, if one colony happens to have a lot of water wells, and another happens to have a lot of farms, and yet another has a an abundance of mines and foundries, then there will be a need for a some type of trade and transport system.

I agree with e-maxx, different types of rovers or different classes of rovers might be a good way to go.

One way to go would to be to make a basic tug or tractor type of rover and then introduce different trailers or modules you could hook up to the Basic tug rover or place on the back of a rover.

Yeah, I know, it sounds like, "Mars Road Trucker."  But, the concept is sound.

geoffcartwright

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Re: diffrent classes of rovers
« Reply #8 on: February 10, 2010, 10:57:05 PM »
nicely put there beo, i agree totally

Hyper

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Re: diffrent classes of rovers
« Reply #9 on: February 11, 2010, 02:21:47 PM »
The automated trucks is in the works. What we plan on doing for comming missions is to take the unit that is in the south west corner and make that a terminal for the transport. A truck from the main colony will show up there from time to time called by the colony commander to take resources away and bring items that were resupply or upgrades from the main colony. Once loaded/unloaded it will go on it's way to the next colony or back to where ever. We are going to add borders ( invisible walls ) around the perimiter so you can't drive off the edge of the zone as it were but the shipping truck will be able to come and go.
I dont like doing this but as part of the game caveat to make it work it will be the best solution. I have researched other modes of transport and we have a big discussion about that on another thread.

beo

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Re: diffrent classes of rovers
« Reply #10 on: February 12, 2010, 05:51:17 PM »
Well, damn!  So much for becoming the first truck driver on Mars!  :P

lol