Author Topic: VOIP and TEXT communication in MCO - Idea  (Read 6574 times)

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Marco2001

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Re: VOIP and TEXT communication in MCO - Idea
« Reply #15 on: November 29, 2010, 06:26:33 PM »
odd thing about PC games is that it seems to me that many games players dont use voice, not sure why.. if compared to xbox live at least anyways..

A speech/orders wheel could be interesting for close range players ie target a player, press i dunno v or something, up pops a orders/speech wheel (with things like, come over here, I need help, can you carry, return to base/rover, I need o2 etc etc) the targeted player gets a nasa sounding sample of an order/speech with the static distortion and the obligitory 'bleep' ant the end.

That is a greate idea!
Hyper - if VOIP is impossible to add to MCO than what about using pre-recorded messages?
Then - if I need something I don't have to type it every time.
Several games uses them.
Prerecorded voice messages could be separated into categories:
Navigation
Statemants
Requests
Misc.

Poland here. My time: GMT + 1h
Writing a book about Mars. Any ideas? Type to me.
I'am an Astrobiology/Biology student.

aozeba

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Re: VOIP and TEXT communication in MCO - Idea
« Reply #16 on: November 30, 2010, 10:30:06 PM »
I teach Game Design.
Some help out most are too lazy.


I run a small non-profit where most of the work is done by students as internships for academic credit. The reason I asked that is to suggest it may be possible to have students work on the game as part of their class. That way their laziness wouldn't come into play, since they would be graded.

You'd be surprised what some students can do when given the chance to work on something real. Here is our website, built by our Web Design intern:
http://www.newforestearth.org/

pad69

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Re: VOIP and TEXT communication in MCO - Idea
« Reply #17 on: December 03, 2010, 12:01:27 AM »
odd thing about PC games is that it seems to me that many games players dont use voice, not sure why.. if compared to xbox live at least anyways..

A speech/orders wheel could be interesting for close range players ie target a player, press i dunno v or something, up pops a orders/speech wheel (with things like, come over here, I need help, can you carry, return to base/rover, I need o2 etc etc) the targeted player gets a nasa sounding sample of an order/speech with the static distortion and the obligitory 'bleep' ant the end.

That is a greate idea!
Hyper - if VOIP is impossible to add to MCO than what about using pre-recorded messages?
Then - if I need something I don't have to type it every time.
Several games uses them.
Prerecorded voice messages could be separated into categories:
Navigation
Statemants
Requests
Misc.

Nice Idea :)
Murphy's Law applies "Anything that can possibly go wrong, does." or some say it this way "If anything can go wrong, it will.

thedubman

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Re: VOIP and TEXT communication in MCO - Idea
« Reply #18 on: December 09, 2010, 01:54:04 PM »
I am full time teaching at a university, doing this game, playing everquest and taking care of race cars, house, cats and wife so I dont have time to breathe....

..Race cars? what type? I got a 2 seater mid engined MR2 I use on track days and amateur stuff!