Author Topic: Ranks  (Read 6068 times)

0 Members and 1 Guest are viewing this topic.

Hyper

  • Administrator
  • Mission Commander
  • *****
  • Posts: 1233
Ranks
« on: April 03, 2011, 12:22:15 PM »
We went over this once before but here is the system:
Skill-> Agriculture, Biology, Engineering, Geology (can add more)
Player gets a value of (using 16 for now) and their level gets increased by 1 and the Skill gets reset to 0
Once all 4 Levels have reached the same number then the Rank gets increased by 1.

So the question is Ranks, what should they be called? Just list the Rank orders you think should be.
Example:
Rank 0 Cadet
Rank 1 Specialist
Rank 2 Master
Rank 3 ?

Marco2001

  • Mission Commander
  • *****
  • Posts: 353
Re: Ranks
« Reply #1 on: April 03, 2011, 02:35:37 PM »
Rank 0 ---> Participant
Rank 1 ---> Marsonaut
Rank 2 ---> Officer
Rank 3 ---> Commander
Rank 4 ---> Chief of the Astronaut Office
Rank 5 ---> Colonist

P.S.
How many ranks?

Poland here. My time: GMT + 1h
Writing a book about Mars. Any ideas? Type to me.
I'am an Astrobiology/Biology student.

Mecanico

  • Specialist
  • ***
  • Posts: 44
Re: Ranks
« Reply #2 on: April 05, 2011, 03:22:12 AM »
Well, 17-24 ranks should be enough;)
RESISTANCE IS FUTILE
Earth TZ: UT+1 (CEST)

Utini

  • Specialist
  • ***
  • Posts: 23
Re: Ranks
« Reply #3 on: April 12, 2011, 11:27:38 PM »
0 - Cadet / Recruit
1 - Basic
2 - Trained
3 - Specialist
4 - Experienced Specialist
5 - Master Specialist
6 - Section Lead / Section Chief / Section Commander
7 - Colony Administrator / Colony Commander

Another option would be to group everything up to Rank 6 under specialties, i.e. Communications, Agronomist, Surveyor, Geologist, Life Support, Mechanic, etc.

Tyber1231

  • Private
  • **
  • Posts: 8
Re: Ranks
« Reply #4 on: April 26, 2011, 01:24:20 PM »
0 - Trainee
1 - Cadet
3 - Marsonaut
4 - Colonist
5 - Officer
6 - Expert
8 - Specialized Expert
9 - Master Expert
10 - Department Chef
11 - Chief Commander
12 - Mission Controller

Sorry for repeating others' ranks, but they just fit.

Snowpig

  • Specialist
  • ***
  • Posts: 24
Re: Ranks
« Reply #5 on: April 27, 2011, 04:34:31 AM »
I try to display my idea:

Instead of a fixed rank for a fixed sum of skillpoints, why not implement a dynamic system, which derives the appropriate rank from the individual skills. An example (Agriculture, Biology, Engineering, Geology - A, B, E, G)

ABEG = 0-0-0-0  -> Trainee

ABEG = (5..10)-(<5)-(<5)-(<5)  (like: 10-3-2-0) -> junior Agronomist

ABEG = (<5)-(5..10)-(<5)-(<5) (like: 4-8-2-3) -> junior Biologist

ABEG = (<5)-(<5)-(5..10)-(<5) (like: 0-0-6-4) -> junior Engineer

ABEG = (<5)-(<5)-(<5)-(5..10) (like: 4-4-4-6) -> junior Geologist


...now lets see, what if a player has two favorite skills. The ones higher than 5 are now written in bold letters.

ABEG - junior agricultural Scientist

ABEG - junior Agriculturist

ABEG - junior Xenoagronomist

ABEG - junior Bioengineer

ABEG - junior Xenobiologist

ABEG - junior Geoengineer


...ok, now we have some hard working player here, who excels in three fields:

ABEG - junior harvest Specialist

ABEG - junior terraform Specialist

ABEG - junior supply Specialist

ABEG - junior fabrication Specialist


...and finally that guy, who never logs off  ;)

ABEG - junior Omnitech


...and the same for "master ...", "expert..." with higher numbers


advantages:
- you can derive the highest skills of the player from his title (maybe for future addons where skill level affects the result of the operation/product? ;) )
- you don't have to "do everything", to get higher rank
- people with a higher rank should usually "know" more about that field (like: procedures, harvesting times, how-tos ...)

disadvantages:
- adding new skills multiplies the effort to maintain the rank-matrix.
- to prevent ending up as "Omnitechs" there should be a skill decay implemented - you don't use a certain skill, then it goes down.
« Last Edit: April 28, 2011, 07:45:20 AM by Snowpig »

thedubman

  • Mission Commander
  • *****
  • Posts: 416
Re: Ranks
« Reply #6 on: April 27, 2011, 04:39:11 PM »
Go snowpig with the ideas there ;)

ApolloWalker

  • Private
  • **
  • Posts: 6
  • Orbitnaut
Re: Ranks
« Reply #7 on: June 08, 2011, 10:51:43 PM »
Rank one = Flyboy
Rank two = Co-pilot
Rank three= EVA Spec
Rank four = Commander
Rank five = Mars Man #1

profit004

  • MCCS Test
  • Mission Commander
  • ******
  • Posts: 418
Re: Ranks
« Reply #8 on: June 09, 2011, 01:10:36 PM »
I have to agree with snowpig, the one size fits all rank just does not feel right.. I think his more dynamic approach is workable, and I congratulate him on making up ranks for every combination, I know that is not easy to do on the fly (kinda like writing a song)


Marco2001

  • Mission Commander
  • *****
  • Posts: 353
Re: Ranks
« Reply #9 on: June 09, 2011, 01:26:17 PM »
Yea it's good.
But what about that "junior" rank?

Poland here. My time: GMT + 1h
Writing a book about Mars. Any ideas? Type to me.
I'am an Astrobiology/Biology student.

profit004

  • MCCS Test
  • Mission Commander
  • ******
  • Posts: 418
Re: Ranks
« Reply #10 on: June 09, 2011, 03:09:00 PM »
Obviously it is probably going to be like apprentice, junior,  senior,advanced, master type thing.

* here is a list from another game that uses a similar system ->

        Dabbling,        Novice,        Adequate,        Competent,        Skilled,        Proficient,        Talented,        Adept,        Expert,        Professional,        Accomplished,        Great,        Master,        High Master,        Grand Master,        Legendary.

« Last Edit: June 09, 2011, 03:12:10 PM by profit004 »

Mr.Mann (NayrCaasi)

  • Specialist
  • ***
  • Posts: 20
  • "Dawn is breaking... greet the new day brother."
Re: Ranks
« Reply #11 on: October 03, 2011, 03:36:11 PM »
I agree with Snowpig for the dynamic ranking system, however I find that there should be more skills than Geology, Engineering, Biology and Agriculture. Seeing as how being able to maintain Algae wouldn't make you better and producing fish or mushrooms.

I snapped Wikipedia for general definitions;

Geology - Geology is the science comprising the study of solid Earth and the processes by which it evolves.

Engineering - Engineering is the discipline, art, skill and profession of acquiring and applying scientific, mathematical, economic, social, and practical knowledge, in order to design and build structures, machines, devices, systems, materials and processes that safely realize improvements to the lives of people.

Biology - Biology is a natural science concerned with the study of life and living organisms, including their structure, function, growth, origin, evolution, distribution, and taxonomy.

Agriculture - Agriculture (also called farming or husbandry) is the cultivation of animals, plants, fungi and other life forms for food, fiber, and other products used to sustain life.

Besides this I noticed Chemistry isn't recognized as a skill. And afterwards asked why Botany isn't a possible skill to replace Agriculture. The more skills and things you can do, the better.
"Dawn is breaking..."

TheCheesyOne

  • Specialist
  • ***
  • Posts: 34
  • Est. Test 6.17
Re: Ranks
« Reply #12 on: October 31, 2011, 12:29:14 PM »
I like Snowpig's idea combined with profit's:
Obviously it is probably going to be like apprentice, junior,  senior,advanced, master type thing.

* here is a list from another game that uses a similar system ->

        Dabbling,        Novice,        Adequate,        Competent,        Skilled,        Proficient,        Talented,        Adept,        Expert,        Professional,        Accomplished,        Great,        Master,        High Master,        Grand Master,        Legendary.
New name; still the same great product! I am TAD ;)