Author Topic: Game features list  (Read 3760 times)

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Hyper

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Game features list
« on: April 08, 2013, 06:45:25 PM »
Here is a list of game features. Comment? Add? Remove?

Each zone is 16 square kilometers in size
There are 3 zones, 7 game phases per zone.
Free roaming sandbox play style
Day and night cycles
Realistic thermal, pressure and radiation
Occasional random storm activity
Players have to setup and maintain a farm
Plants will grow over time
Players must eat, drink, and use a toilet
Players must make breathable air
There are 20 resources underground to discover
Players must set mining equipment for ore extraction
Equipment must be installed and maintained
Parts of equipment will break and need repair
Based on a simulator, everything is interrelated

lithicleo

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Re: Game features list
« Reply #1 on: April 08, 2013, 08:19:32 PM »
Looks like a recipe for success! Can't wait to play.

Time2

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Re: Game features list
« Reply #2 on: April 09, 2013, 12:34:34 PM »
Sounds good for me.

jkcjaneway

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Re: Game features list
« Reply #3 on: April 09, 2013, 06:03:46 PM »
sounds neet


told you I could terraform mars with a button and FLDSMDFR

rditto48801

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Re: Game features list
« Reply #4 on: May 09, 2013, 03:06:27 PM »
You probably could also add mention of items from the bio lab (raising fish, growing algae, etc)
Perhaps also mention the 'recycling' of some things (organic and chemical waste), or at least of putting forth efforts to make sure nothing goes to waste.
And mention of getting to drive (and also maintain and refuel) the rovers.
And of needing to maintain realistic radio coverage for up to date map data.
Not to mention testing soil, using ground penetrating radar and taking drilling samples to locate and identify underground resource deposits, to relay 'how' resources are found.

Parts of equipment will break and need repair
Break?

How about "Parts of equipment will break, or occasionally spontaneously combust, and need repair or replacement"

I suggest that because of my first time in Phase 6 in Hyperia, the Filter of the Air Scrubber caught fire moments after I entered the base. Kind of exciting, now that I think about it... not that excitement was on my mind at the time my mind was thinking the fire was possibly hooked up to the air scrubber's off button...   :o
I was able to fix it anyways with a trip to the work bench (maybe because got to it fast?). I assume stuff needs to be replaced since there is apparently the option to to make new components for the assorted machines.
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