Author Topic: News for version 2  (Read 28072 times)

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Balazur

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Re: News for version 2
« Reply #15 on: May 09, 2014, 07:42:48 PM »
Oh, and thank you Hyper 4 swift reply... :)

Hyper

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Re: News for version 2
« Reply #16 on: May 09, 2014, 08:55:22 PM »
I check every day. Trying to make this something we can all enjoy

Hyper

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Re: News for version 2
« Reply #17 on: May 22, 2014, 01:54:31 PM »
First dedicated server test run today. 2 clients ran the game for 4 hours with no issues.
I hope to have a alpha test within a month.
Most all systems are in and running.
Base building by players should be working by then.

Gleipnir

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Re: News for version 2
« Reply #18 on: July 08, 2014, 07:54:02 AM »
Any updates to come for this or is the project scratched off?
I do not fear death, for I was dead many times over billions of years before I was a human being, and I will die like everyone else again to ascend to be something more in the universe.~Samuel Blantz

Hyper

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Re: News for version 2
« Reply #19 on: July 09, 2014, 10:38:15 AM »
Still working on things. Had a medical issue to deal with, people on vacation, etc.
Currently working on the mining aspect. Players can sell raw ores to NPC at the main base and market prices adjust. You can buy minerals from this vendor as well. GPR maps, drill hole maps, equipment locator maps all in and working.
One group is working on player built base dialogs and spawn code, mostly in and working now.
Players can claim a build site and set up a base. Owner of the site can add team members.
Design process is a bit more involved than I first thought but most of the mechanics are in and working.

Balazur

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Re: News for version 2
« Reply #20 on: July 09, 2014, 03:58:05 PM »
Nice!..
Hyper, have you considered making trailer yet?..  ;)
Oh, and will be alpha or beta available on Steam?..
If yes then when?..

Balazur

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Re: News for version 2
« Reply #21 on: July 09, 2014, 04:03:06 PM »
Still I'd like 2 know...
In MCC2, will there be some "robotization"?..  :o

Gleipnir

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Re: News for version 2
« Reply #22 on: July 18, 2014, 02:04:11 AM »
Still working on things. Had a medical issue to deal with, people on vacation, etc.
Currently working on the mining aspect. Players can sell raw ores to NPC at the main base and market prices adjust. You can buy minerals from this vendor as well. GPR maps, drill hole maps, equipment locator maps all in and working.
One group is working on player built base dialogs and spawn code, mostly in and working now.
Players can claim a build site and set up a base. Owner of the site can add team members.
Design process is a bit more involved than I first thought but most of the mechanics are in and working.

Thanks for the reply Hyper. I hope all the medical stuff is getting cleared and out of your way. Keep up the good work!

Still I'd like 2 know...
In MCC2, will there be some "robotization"?..  :o

Do you mean Controlled Robotics like Curiosity, Val, and Robonaut?
I do not fear death, for I was dead many times over billions of years before I was a human being, and I will die like everyone else again to ascend to be something more in the universe.~Samuel Blantz

Balazur

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Re: News for version 2
« Reply #23 on: July 21, 2014, 02:56:58 AM »
Still working on things. Had a medical issue to deal with, people on vacation, etc.
Currently working on the mining aspect. Players can sell raw ores to NPC at the main base and market prices adjust. You can buy minerals from this vendor as well. GPR maps, drill hole maps, equipment locator maps all in and working.
One group is working on player built base dialogs and spawn code, mostly in and working now.
Players can claim a build site and set up a base. Owner of the site can add team members.
Design process is a bit more involved than I first thought but most of the mechanics are in and working.

Thanks for the reply Hyper. I hope all the medical stuff is getting cleared and out of your way. Keep up the good work!

Still I'd like 2 know...
In MCC2, will there be some "robotization"?..  :o

Do you mean Controlled Robotics like Curiosity, Val, and Robonaut?

Some automated logistics will be nice...
It can be not really exiting to carry ore from few mining posts by yourself...

And controlled would be useful 2...
...Like in Moon Base Alpha... :)

Hyper

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Re: News for version 2
« Reply #24 on: October 16, 2014, 05:07:54 PM »
NPC characters have been added
Mine equipment sales
Ore buy and sell
Organics plastics, seeds,
Essentials food meds
Close to final on player building bases, most everything works, equipment gets placed properly

Testing continues....

Balazur

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Re: News for version 2
« Reply #25 on: October 31, 2014, 10:26:12 AM »
NPC characters have been added
Mine equipment sales
Ore buy and sell
Organics plastics, seeds,
Essentials food meds
Close to final on player building bases, most everything works, equipment gets placed properly

Testing continues....
Any chance for steam early access?..

Hyper

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Re: News for version 2
« Reply #26 on: November 01, 2014, 08:59:30 AM »
We are still working on the mechanical details, the game art is not presentable enough for that kind of preview. Soon as we can yes it will be there.

Hyper

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Re: News for version 2
« Reply #27 on: November 15, 2014, 11:54:29 AM »
Newer game art is being worked on as we speak. For now the buildings all get a facelift. Starting with the major parts first. Should have a new game test soon. PM me for request to test area.

Hyper

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Re: News for version 2
« Reply #28 on: November 24, 2014, 06:28:23 PM »
New game zone is in, adding final tweaks.
Hope to have a test soon, testers read the info...

rditto48801

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Re: News for version 2
« Reply #29 on: December 08, 2014, 09:04:33 PM »
Will the NPCs be physically present in the game world, or just in 'in the background'/behind the scenes and just be there on menus and stat screens and such.

If they are present in the game world, will they be mobile in any way and be able to do tasks, or just be stationary?
Will it be possible to interact with them, give them orders, etc?
I like the idea of having NPCs around the player's base, since it means a little more effort being needed  for growing crops, keeping O2 levels up, plenty of water stocked, etc.

Is there anything new for 'mine equipment', or is it basically the same stuff as is in MC:C now?

Edit:
Oh, will there be anything like aeroponics or hydroponics possible? Be it from the start, or as an upgrade/expansion to basic farming systems later on? Perhaps a combination hydroponics/aquaponics could be done, to grow plants on/in the same tanks as fish and other aquatic critters are raised in?
« Last Edit: December 08, 2014, 09:13:59 PM by rditto48801 »
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