Author Topic: News for version 2  (Read 44413 times)

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Hyper

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News for version 2
« on: June 18, 2013, 09:33:32 AM »
Construction of V 2.0 has started. We will post updates, news and progress here. We will be asking for your input when we start the alpha phase. More to come.....
This board is set for read only for now. Please dont flood the other boards with discussions about 2.0. We will unlock this board at a later date. Thanks ....
« Last Edit: June 18, 2013, 09:38:29 AM by Hyper »

Hyper

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Re: News for version 2
« Reply #1 on: July 01, 2013, 02:16:21 PM »
Play area has been tested at 4x version 1 so we have 64 square kilometers now, will try to expand that.
Buildings can be placed by users to build any configuration
« Last Edit: July 20, 2013, 12:17:25 PM by Hyper »

Hyper

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Re: News for version 2
« Reply #2 on: September 21, 2013, 06:13:02 AM »
Players can layout and build their base in any configuration they wish.
In game economy will allow users to purchase base sections, rovers and upgrades.
Work missions will be offered to players for experience and cash.
 

Hyper

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Re: News for version 2
« Reply #3 on: October 10, 2013, 08:34:21 AM »
Main base is being built now. RTO (Return to orbit) vehicle is being constructed. The idea here is transports from Earth go into orbit around Mars and the RTO launches and docks to get supplies or send materials and people to and from Earth.
We should have a dedicated server set up before the end of the year for testing. Please sign up on the forums if you are interested.

Hyper

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Re: News for version 2
« Reply #4 on: November 30, 2013, 08:56:23 AM »
Rovers are in and running at this point. New models of the base units are being made. NPC - AI is being worked on. We have a engine lighting issue at this point slowing things down.

Hyper

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Re: News for version 2
« Reply #5 on: December 26, 2013, 10:25:20 PM »
Development of Version 2 is on hold. The public Alpha test scheduled for January will be delayed till we can update our website....

Hyper

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Re: News for version 2
« Reply #6 on: February 23, 2014, 05:09:17 PM »
We have made good progress on the player built bases. Users can open a dialog, buy the modules they want to build and game will provide them. Big hurdle but it all works now.
We are currently testing the economy system. Supply and demand for commodities like ores, food, parts. Users will affect prices dynamically.

More to come....

Balazur

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Re: News for version 2
« Reply #7 on: May 04, 2014, 06:50:44 PM »
Any status update?..  ;)

Hyper

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Re: News for version 2
« Reply #8 on: May 07, 2014, 03:00:12 PM »
Yes we have a few updates
Dedicated server in and working (will have a load test soon)
NPC code is in testing as we speak
Player build base dialogs and spawns base units in
Game fully ported to new engine
Core economy in and working ( prices change on item quantity )
Databases now store in "Application Data" directory so you dont have to run as admin
Weather system is in and working but needs some polish
New HUD is in (hooking it all up now)
New player steer select code (right click to toggle steer/select)
Artwork is still in alpha. I will use the old art to get the game running

School is out for the summer so I have more time to work on it

Hyper

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Re: News for version 2
« Reply #9 on: May 07, 2014, 04:16:58 PM »
Here is a shot of the new HUD
Could use some feedback on this



« Last Edit: May 07, 2014, 04:19:32 PM by Hyper »

rditto48801

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Re: News for version 2
« Reply #10 on: May 07, 2014, 08:44:56 PM »
It looks alright. The layout looks good.

A few things come to mind based on my personal opinions.
1: Would it be possible to also add numerical displays for things like pressure, radiation, etc? Either 'in' the bars, or shrink the bars down a little to add a spot for a numerical display next to the bars?

2: The 'background' of the bottom part of the HUD seems like it might be better if it extended to the sides, so it is also behind the External and EVA Suit stat bars. Maybe also make it a little darker/slightly less translucent. But perhaps not as dark as that small window off to the right side.

3: The font/HUD border color seems a little on the light side. Could it be made a little darker? Or perhaps an option added in the game option settings to allow for someone to customize the color, or otherwise have several colors to choose from? (such as blue, green, red, white, and black), with each color having a slight variation of the HUD background color?
On a related idea, having a few parts, like PRES, RAD, OXY or PWR change color (for it or the bar) when they are in a 'caution/very low/very high' and 'danger'/to high/to low' amounts?

4: Personally, I would also like to see a small translucent 'background' (like the bottom part) added to the area behind the compass at the top of the screen.

5: A few elements like the minimap seem a little 'small', but it might just be due to whatever resolution the image was taken at. At 1280.960 about the max my old CRT can handle), The mini-maps looks a little small when I zoom in on the pic so it fills the screen width wise in a picture viewer. If it would appear a little bigger when running at my resolution by default, then it is not an issue.
Boldly going forward, 'cause I can't find reverse.

Doctor Watson; Proving that being wrong means being one step closer to being right.

Hyper

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Re: News for version 2
« Reply #11 on: May 08, 2014, 06:19:44 PM »
I will pass this along to the Hudmaster. I am with you on the numbers then we got alot of flack for it. I am thinking a switch for those who want it.
Thanks..

Balazur

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Re: News for version 2
« Reply #12 on: May 09, 2014, 07:25:11 PM »
Here is a shot of the new HUD
Could use some feedback on this

Chat font needs 2 be a little bigger...
Compass and rest of HUD could be smaller but I don't know if they change their scale according 2 resolution...
Map could be bigger and a transparent near borders...
X,Y,Elev - smaller font... And Elev should have .000 precision like on map screen (any way there is a space for it) - stuff would be helping during installation of transmitters... (I like 2 put them on a highest point precisely:))
MOAR hot-keys 4 inventory slots and rest stuff like mini-games...
Oh!.. And would be nice to see some change in system of opening doors... (Hard to had precise track on some in-game buttons by mouse)
"Press "E" to open" stuff at close range near interactable objects should do... ("R" for "turn off" if you desperately need more functions)
Visualization!..
Not exciting to search for EVA suit temperature digits every time... So, instead of putting numbers on screen you can put a visualized EVA suit colored in yellow while 20dgr C (max temp) and changing color to blue while going closer to Martian temp... And digits could be placed on that visualization to give more precise info about temp... (See tha picts)

Balazur

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Re: News for version 2
« Reply #13 on: May 09, 2014, 07:26:30 PM »
Here is a shot of the new HUD
Could use some feedback on this

Stomach icon would be fine for food but gettin' empty space in it instead changin' color... (or changing color from green 2 yellow and 2 black)

Balazur

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Re: News for version 2
« Reply #14 on: May 09, 2014, 07:40:39 PM »
Here is a shot of the new HUD
Could use some feedback on this

And MOAR that way...
PDA could provide more detailed info about base (temp, energy distribution/production/consumption, oxygen, other resources) but only while in range of radio transmitters... (Doubtfully that PDA has satellite uplink...)
Oh... And temperature of suit (and other sliders) should have a hotkey bindings 2...
I won't approve health bar because I saw no medicine skill in MCC...
Increased heartbeat sound/screen blurring/distorted breathing could've provide a necessary tip telling player that his avatar is not in perfect condition...