Mars Colony Frontier > Frontier Game Status

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Hyper:
Over the last week GoDaddy has migrated the website over to a different server. We had to back up the forum with and older version and data was corrupted and or lost.
I will go through this and other website / forum / game issues so please bear with me.

rditto48801:
Maybe that is why I ran into a 404 error in one place. The MC:C info page has an old forum link, http://hyperkat.com/litterbox.

Also, fyi, MC:F seems to have already yielding a number of effectively game breaking (and colonist killing) bugs myself and others have run into.
And in typical internet fashion, some people are slightly overreacting to said bugs. (or else the trolls are already showing up on the Steam forums for MC:F...)
Edit:
Correction, it looks like there is at least one troll on the loose on the Steam MC:F forum....
End edit

Where the heck does MC:F store its logs at?

Edit 2:
Holy crap MC:F's ratings on Steam are sliding downhill quick.
When you get the website issue dealt with, it looks like you have a fair bit of damage control to do.

Could this server move thing have caused a bad/corrupt/outdated version of MC:F to be uploaded to Steam?

jebusno2:
I have a major bug when i try to start single player. the game just gives me a popup that says error reading png file:IDAT: CRC error. however when i validate files steam says nothing is wrong. What is going on? I have attached a screenshot of the error.

Hyper:
It seems some data may have got corrupted, trying to work on the details now. The version I run here runs perfect, can't crash it on 5 different computers.
I understand the Map but is being worked around using low texture setting in the options dialog. Which would point to a bad PNG file. Once I get back healthy I will be going through and verifying the game / textures etc.
Also had different modes in there but the way steam saves data caused some issues on how I read and write the code.
As for this version being dummed down If you look into it more, player build sub modules are better quality so they produce more and break less.
Competition mode with NPC active will be put back in soon and the story modes are there just not completed. Room for updates as we planned each week something new added.
Bear with us till we get the corrupted art files dealth with...

Thanks, it will only get better from here...

rditto48801:
I got textures on lowest and have not had any map crashes sense.

So I only have three issues at the moment.
First, the fact the 'building' part of the power module is missing on my base after I built the life support module. The equipment still works at least, and the base is still powered.

Second, I got promoted to Specialist after a skill leveled up while doing farm stuff, got a message saying there was a reward incoming, and to report to the command center.
I went to the main base, talked to the base commander, and he just said the same old thing he always does. I didn't get any sort of item or any credits.
Is there a delay until the reward pops up? Or am I missing something?

Third. Tomatoes have a sell price of 0. And unless I missed them, they are not sold.
Edit: Of note, I had sold two tomatoes, not noticing the 0 value until I was hitting the sell button on the second one. I reloaded my game after a short break and both tomatoes were back in inventory... End Edit.

I recall all the work that went into MC:C, so I don't mind waiting, and working through the issues that can be worked around.
Although my next hurdle is to figure out what to do with a box of full of ore from a new auger, since it sort of skipped my mind that I can't process it if I can't use the main base ore processor. (maybe I should check that again since I got promoted... otherwise, time to focus on selling plant based foods...) Edit: n/m, found out I can just sell ore strait out of the ore box. End edit.

Will it work okay if I just put several hubs next to each other, so I can pack stuff like farms and whatnot close together to keep the base compact?

If I put down an empty module, can I upgrade it later to one of the other module types? Or is it stuck as being empty?

I am guessing stuff like waste containers were removed from the game.

Oh, here is the end of a log the last time I had the map crash. I had left the base, walked a short ways, checked map, and crash.


--- Code: ---AIRLOCK
SOUND PROFILE InsideAmbientSound
LEFT MOUSE
SELECT OBJECT CALLED
CLEAR THE TARGET
LEFT MOUSE
SELECT OBJECT CALLED
USE TYPE 5
TAG A DOOR 300
BUILDING
OK 1
AIRLOCK
MAP AWAKE
CLEAR DOTS 64 65
CLOSE MAP CALLED
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(72,10): warning X3205: conversion from larger type to smaller, possible loss of data
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(73,10): warning X3205: conversion from larger type to smaller, possible loss of data
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(74,10): warning X3205: conversion from larger type to smaller, possible loss of data
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(75,10): warning X3205: conversion from larger type to smaller, possible loss of data
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(84,18): warning X3206: 'autogenUncondition_55070f7a': implicit truncation of vector type
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(85,18): warning X3206: 'autogenUncondition_55070f7a': implicit truncation of vector type
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(86,18): warning X3206: 'autogenUncondition_55070f7a': implicit truncation of vector type
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(87,18): warning X3206: 'autogenUncondition_55070f7a': implicit truncation of vector type
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(88,14): warning X3205: conversion from larger type to smaller, possible loss of data
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(88,14): warning X3206: implicit truncation of vector type
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(88,11): warning X3550: array reference cannot be used as an l-value; not natively addressable, forcing loop to unroll
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_CalcCoC_P.hlsl(39,11): warning X3205: conversion from larger type to smaller, possible loss of data
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_CalcCoC_P.hlsl(40,12): warning X3205: conversion from larger type to smaller, possible loss of data
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_Final_P.hlsl(54,8): warning X3205: conversion from larger type to smaller, possible loss of data
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_Final_P.hlsl(55,8): warning X3205: conversion from larger type to smaller, possible loss of data
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_Final_P.hlsl(56,8): warning X3205: conversion from larger type to smaller, possible loss of data
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_Final_P.hlsl(57,8): warning X3205: conversion from larger type to smaller, possible loss of data
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_Final_P.hlsl(75,12): warning X3205: conversion from larger type to smaller, possible loss of data
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_Final_P.hlsl(103,8): warning X3205: conversion from larger type to smaller, possible loss of data
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_Final_P.hlsl(106,10): warning X3205: conversion from larger type to smaller, possible loss of data
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_Final_P.hlsl(117,12): warning X3206: 'autogenUncondition_55070f7a': implicit truncation of vector type
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_Final_P.hlsl(117,10): warning X3205: conversion from larger type to smaller, possible loss of data
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_Final_P.hlsl(131,14): warning X3205: conversion from larger type to smaller, possible loss of data
B:/Steam/steamapps/common/Mars Colony Frontier/shaders/common/postFx/dof/DOF_Final_P.hlsl(132,11): warning X3205: conversion from larger type to smaller, possible loss of data
LEFT MOUSE
SELECT OBJECT CALLED
CLEAR THE TARGET

--- End code ---

Edit of edit:
Hyper, I am sending a PM regarding someone posting a link somewhere for an old MC Alpha.

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