Mars Colony Frontier > Frontier Game Status

Release patch

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Hyper:
We have addressed some of the issues with the 1.00 release and will be uploading a patch Wed Oct 7

rditto48801:
That's good to here.

I saw one suggestion on the Steam forums that might be handy.
Opening up a 'Development Branch' on Steam. That could allow for much broader and effective play testing and feedback for builds before they are released.

Hyper:
There are issues with that.
We tested the release version of the game on 10 computers with 5 different operating systems and the map bug never showed up. Steam has a way of making things break.

rditto48801:
I just saw the update news on Steam for Patch 1.012.

I look forward for it to clear whatever hoops/hurdles Steam has in place so MC:F can be updated.
Correction, it just popped up in my download queue

Will the new artwork fix the issue of my Power module having no walls/ceiling/floor (or the module in general), of just equipment and doors floating in the air?
Maybe not... No map crash, but when I went to turn to look in the direction of the power module, the game crashed...
It looked like it tried to pop up the PC Settings on me.

From end of log (I see where I did the map check and copy/pasted after that)


--- Code: ---MAP AWAKE
CLEAR DOTS 0 255
CLEAR DOTS 0 255
CLEAR DOTS 0 255
CLEAR DOTS 0 20
Sending equipment
SEND GPR SHOTS 5520 23
SEND GPR HITS 5520 31
SEND SAMPLE DATA 67
SEND HOLE DATA 11
SEND BASE Ares  317 -52.7547 128
SEND BASE NorthWest  -1296.9 1535.21 128
SEND BASE Greenfield  1392.53 1530.61 128
SEND BASE SouthEast  1562.57 -980.452 128.755
SEND BASE SouthWest  -1633.65 -538.333 128.68
CLEAR DOTS 64 65
CLOSE MAP CALLED
CHECK DOTS
GPRSHOT FAIL 0 23
GPRHIT FAIL 0 31
DRILL FAIL 0 11
SAMP FAIL 0 67
DOT CHECK DONE
GFXD3D9Shader::_compileShader - Error compiling shader: E_OUTOFMEMORY: Ran out of memory (8007000e)
   internal error: compilation aborted unexpectedly
Failed to initialize material 'Base_Helm_MAT'
GFXD3D9Shader::_compileShader - Error compiling shader: E_OUTOFMEMORY: Ran out of memory (8007000e)
   internal error: compilation aborted unexpectedly

--- End code ---

My graphics card has 1gig, and I have plenty of RAM (unless there is the 32 bit memory wall to worry about)
My card is a old 240 and never had a issue. Will look at some of the texture sizes, that might have something to do.
Edit:
Full console log, just in case.
http://pastebin.com/eWgWCZcC

Edit 2:
And another crash.
This time going to map a second time (textures were on Normal at the time, trying to fine tune graphics due to horribly lag on higher settings when windowed, but not higher setting with full screen and max resolution allowed of 1280x1024)

http://pastebin.com/Eg6tTgRn

Oh well, back to Low textures...

Edit 3:
Um... the work benches in the biolab are missing... Physically, anyways. If I start clicking where they used to be, the interaction pops up. There looks to be a shelf with beakers barely sticking out of the wall where the one for making fertilizer/plastics should be.
Are you sure you have the right version because they are there in the correct place on all the test systems

If I 'hug' the wall just right so the camera clips through the wall, I can see what looks to be the 'back side' of the missing benches.

Edit 4:
One of the 'missing' benches is sticking out of the outside wall of the module...
Thats just wrong not sure why you have this issue

Edit 5:
Got a chance to look around my base. I like some of the new container designs. I thought my ore containers were gone when I got to my ore processing module since that smooth/rounded all blue design is kind of hard to see in shadowy corners.
I also noticed the sample drill seems to be colored differently, I like how it looks now.
Now to hope in the rover and sightsee a little.

SgtFox:
hyper , can you please respond to the pm ive send you? waiting for an answer since release day of the game on steam. thank you

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