Mars Colony Frontier > Frontier Game Status
Version 1.014
Hyper:
I will find a solution to the fuel problem. Even if I stop production on the storyline and add a fuel can, if you run out of fuel, you still have to walk to base and get fuel yes? That or waste a slot for fuel can. Do some testing and see how far you can go with current fuel load. If I was on Mars in a rover with limited fuel I would guarantee you I would know how far it would take me. I have never run out of fuel in the 20,000 runs I have made in the game. Of course when I find a solution to magic fix the fuel others will bitch that I "dumbed the game down" yet again so there is no easy answer for me.
The tool kit was removed to save the slot yes. The vehicle would have a tool kit in it much like jack, wrench and spare tire which was I was hammered with on the last project. So again I put it in and get bitched at, take it out and get bitched at.
Psyhn:
Well as the new guy here, I can honestly say that one thing that keeps me playing this game IS the balance between entertainment and injecting as much realism in the game as possible without sacrificing too much. Having said that, what would NASA's safety protocols (or any government agency whose focus on colonizing space for that matter) be in order to keep things to an absolute minimum while at the same time ensuring that their multi-million(or billion)dollar investment is successful enough to continue? Id say whatever that decision is, go in that direction. Regardless if its popular or not. People will over look things they don't like as long the game keeps them involved. Just like those really annoying characters in movies or shows, somehow despite that irritating bit the audience cant wait to see more.
I do know that you are doing a great job at managing that balance so far. I really have no opinion on "to fuel can, or not to fuel can". Maybe a simple alert when you hit a certain threshold would be sufficient. Cars do that in RL right? annoy the living crap out of you when you don't have your seat-belt on or need to refill the tank. Yeah, lets go with that. If they don't refuel after the idiot-alarm goes off, what more can you do besides play the whole damn game for them. Just pitching it out there.
Hyper:
I have to agree with you Psy and the solution will probably be a flashing fuel meter, not sure why it doesnt do that now, code is in. If you know how far the rover can go on say a half tank of fuel, open the map, use the coordinates and calculate the distance, easy stuff really.
Thanks for enjoying the game so far. Been working on adding the template for story line, testing it now and should get into Steam after the holiday.
Psyhn:
Was there a recent update? I just clocked over 100+ hours and made some serious progress. Hadnt played for a few days because of family visiting for the holidays, log back in and pressed "Enter Game" and suddenly I have a new character! All my progress gone.
Also, we need a back to main menu option. Still loving the game, and playing it faithfully. I guess the part the bugs me about losing all my progress the most was that I had 3/4 of the map explored. I was homing in on the iodine.
Psyhn:
--- Quote from: Psyhn on December 14, 2015, 06:46:26 PM ---Was there a recent update? I just clocked over 100+ hours and made some serious progress. Hadnt played for a few days because of family visiting for the holidays, log back in and pressed "Enter Game" and suddenly I have a new character! All my progress gone.
Also, we need a back to main menu option. Still loving the game, and playing it faithfully. I guess the part the bugs me about losing all my progress the most was that I had 3/4 of the map explored. I was homing in on the iodine.
--- End quote ---
Ah, so there was some updates.
Navigation
[0] Message Index
[*] Previous page
Go to full version