Author Topic: Release 0.35  (Read 2066 times)

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Hyper

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Release 0.35
« on: December 10, 2019, 03:41:31 PM »
Posted live go grab it...

Just posting some changes so I remember

Getting out of bed multiple times should not drop you through the floor.
Rover gets a garage repair if you park with a wheel or two on the shipping ramp.
Rover motor now makes a sound when you move.

Managed to run the whole game, resetting...
« Last Edit: December 11, 2019, 12:27:22 PM by Hyper »

spaceman20290

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Re: Release 0.35
« Reply #1 on: December 10, 2019, 08:54:53 PM »
I found a bug in version 0.34 that crashes the game if you create a new custom profile and select it.


Is there any way to see the Oxygen levels in the Co-Hab, or am I not looking hard enough?

LostMartian

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Re: Release 0.35
« Reply #2 on: December 10, 2019, 09:24:47 PM »
Quote
I found a bug in version 0.34 that crashes the game if you create a new custom profile and select it.

I suggest you put this in the 0.34 thread. The 0.35 thread should be for 0.35 stuff.

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Is there any way to see the Oxygen levels in the Co-Hab, or am I not looking hard enough?

Have you tried selecting the air scrubber? You will need to stir it every so often. I remember this one time choking when CO2 levels were high.

You can select the separator (outside) to see how much oxygen you have in storage.
« Last Edit: December 10, 2019, 09:36:14 PM by LostMartian »

LostMartian

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Re: Release 0.35
« Reply #3 on: December 11, 2019, 10:48:52 PM »
I can harvest algae now. Doing so takes 1.0 units from the tank.

I was able to do shop repairs on my rover.

There seems to be something wrong with the weather. Its stuck on 0.07 rads. It was like this back in 0.34, so its not new. I think I'll make a backup, then reset the map. I'll see if I can make it happen again.

The clear function works. I tested it on all inventory slots. A small improvement might be a "/clear all" version.

LostMartian

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Re: Release 0.35
« Reply #4 on: December 13, 2019, 02:22:10 AM »
Not a whole lot to report today. I'm taking things slow to avoid burnout.

I was able to finish phase one once again.

I got my 4 core sample, however, two of them were both icewater. I'm under the impression that isn't how its supposed to work. Each core sample should be a different substance in order for it to count. Otherwise, I could fulfill this objective by drilling 4 holes for icewater.
Good point

The weather was bad again as usual. Not a whole lot of clear skies and clean solar panels. Sometimes it seems like the weather has multiple pressure drops which leads to high levels of radiation.

I'm finding that my hydrogen can being turned whenever I quit the game. It gets turned about 45 degrees. I don't know the cause.
Fixed 0.36 was saving position not transform

I'm having problems with the vehicle's fuel consumption. It can store 4 times the oxygen (100 units) than methane (25 units). However, the vehicle only uses 2 units of oxygen for every 1 unit of methane. I checked the math and that is how its supposed to work. I'm not sure why there is 100 units of oxygen when 50 would work.
The intent was for the extra oxygen to recharge eva oxygen so it should carry more but seems to be a non issue since it doesn't take that much to recharge the eva... I could use up more ox to make that function more aggressive.

On a similar note, why does the rocket seem to use 300 units of oxygen and 100 units of methane?
Reality is it should be a 40 to 1 fuel to oxidizer for a good burn. Game play I decided to do a 4 to 1 just to make the point. Since it makes at a constant scale it shouldn't matter so I will just adjust things for the 4 to 1

Is the Zeus rover on the map? I can't find it. I've been all over the place with the vehicle. Didn't you mention it wasn't in at first, but later you put it in?
I got zeus  but for some reason I can't select it so it's not in game yet.

After putting a rock in the container next to the rocket, I seem to have something left in my hands. It has no picture. It can be dropped (not too close to things like other objects) and it leaves nothing behind (nothing I can see). To be clear, I'm talking the rocks you need for a mission objective, not rock samples that fill your inventory.
Just wasn't closing the window ... Fixed 0.36

When the water can for the farm is empty, after watering plants, it keeps saying it has 0.25 units of water. When I filled it with 1 unit of water, it then said 1.00 units. So it was empty, but it said that it still had some water left.
« Last Edit: December 13, 2019, 11:15:31 AM by Hyper »

LostMartian

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Re: Release 0.35
« Reply #5 on: December 13, 2019, 11:43:41 PM »
Quote
I'm having problems with the vehicle's fuel consumption. It can store 4 times the oxygen (100 units) than methane (25 units). However, the vehicle only uses 2 units of oxygen for every 1 unit of methane. I checked the math and that is how its supposed to work. I'm not sure why there is 100 units of oxygen when 50 would work.
The intent was for the extra oxygen to recharge eva oxygen so it should carry more but seems to be a non issue since it doesn't take that much to recharge the eva... I could use up more ox to make that function more aggressive.

I find that radiation is the thing that makes me return to the base. If you walk 300 meters away from the base, the radiation levels can rise up to 0.06 by the time you get back. You might even suffer radiation damage.

Suit power is second on the list of dangerous reasons to return to base.
« Last Edit: December 13, 2019, 11:46:34 PM by LostMartian »

spaceman20290

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Re: Release 0.35
« Reply #6 on: December 14, 2019, 12:28:21 PM »
I was playing around and found a few things that didn't work correctly
I think you may have different issues, things you describe here are not same as mine. Run the game in Admin mode and be sure not to unzip over an old version.

Toilet does not work right, when I tried to use it, the bar did not show any progress being made and when I closed the panel and clicked on the toilet again it said "You don't have enough fluids in your body."

Creating custom profiles will not work as well. If you create a new custom profile then select it the game will instantly freeze then crash, deleting the custom profile in the process. The only 2 I can select and use without the game crashing are Hyper and Pakka.
Crash it again and post the last 20 or so lines of the console.log file

When getting out of bed now instead of sometimes falling down to the first level of the cohab, you now get hurt and take damage instead.

Storms seem to happen a little too often because I will get one every 5 minutes
Fixed 0.36

Air scrubber does not seem to work correctly at the moment because it does not filter carbon dioxide automatically. In order to filter the CO2, you need to be pressing the stir button.

Player takes a lot of damage for unknown reasons when starting the game again in the cohab.
How much damage you talking about? There might be a little when you stand up but not more than 5%

And last one, the work orders section in the main computer does not recognize if the water pumps and the water seperator are active, it just says they are idle. I also shows work orders from other missions in the first mission.
Are you copying the game over an old version? That stuff should all work properly, at least it does here.
« Last Edit: December 15, 2019, 05:21:37 PM by Hyper »

LostMartian

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Re: Release 0.35
« Reply #7 on: December 14, 2019, 08:21:36 PM »
Quote
Creating custom profiles will not work as well. If you create a new custom profile then select it the game will instantly freeze then crash, deleting the custom profile in the process. The only 2 I can select and use without the game crashing are Hyper and Pakka.

How odd. I was able to make my own profile. Strangely enough, it made 3, all with the same name. I can find no differences between them. They have the same stats, including suit oxygen and power. They're probably pointing to the same profile.
I just made a new player which should do a game reset by the way. Looked in the database and all 3 are different.
Are you running the game as Admin ?


Quote
Storms seem to happen a little too often because I will get one every 5 minutes

Yeah. It does seem to be a bit much. There doesn't appear to be many safe moments to go outside. Plus the game complains about dirty solar arrays after each storm.
This should be better 0.36 and it should ALWAYS tell you when the panels are dirty. Would you like it not to say anything?
« Last Edit: December 15, 2019, 05:19:42 PM by Hyper »

LostMartian

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Re: Release 0.35
« Reply #8 on: December 15, 2019, 06:17:51 PM »
Quote
Quote
Creating custom profiles will not work as well. If you create a new custom profile then select it the game will instantly freeze then crash, deleting the custom profile in the process. The only 2 I can select and use without the game crashing are Hyper and Pakka.

How odd. I was able to make my own profile. Strangely enough, it made 3, all with the same name. I can find no differences between them. They have the same stats, including suit oxygen and power. They're probably pointing to the same profile.
I just made a new player which should do a game reset by the way. Looked in the database and all 3 are different.
Are you running the game as Admin ?

Maybe. Is there a way to check? I'm the admin of my own computer.

I created a new character and was able to switch between my old profile and the new one... until it crashed.

Game crash log, last 20 lines
Quote
ALGAE RESET 1
ALGAE RESET 2
WCAN SAVED
WCAN SAVED
HCAN SAVED
MCAN SAVED
AUGER BOX SAVED 1
AUGER BOX SAVED 1
MFG RESET
ORE PROC RESET
AUGER POS 0 120.609 -59.9464 128.59
AUGER TOOL SAVED 0
AUGER POS 1 120.536 -58.016 128.59
AUGER TOOL SAVED 1
BCSTORE SAVED
MINERALSTORE SAVED
RESET USER bob
user ok 0
MAKE A NEW CHARACTER.........
SELECTED bob

Quote
Quote
Storms seem to happen a little too often because I will get one every 5 minutes

Yeah. It does seem to be a bit much. There doesn't appear to be many safe moments to go outside. Plus the game complains about dirty solar arrays after each storm.
This should be better 0.36 and it should ALWAYS tell you when the panels are dirty. Would you like it not to say anything?

I should know when the solar panels are dirty. Its easy to figure out that you are not getting any power from the solar panels. I'm more annoyed that I have to clean them so often.

As for the farm, I don't think I should get a warning. My reason for saying so is because I don't think there is any way to monitor soil quality in real life. I'm expecting this game to be a simulator.
Actually there is but I removed that and the panel dirty warning
https://www.google.com/search?sxsrf=ACYBGNQA2j-VJi1pO0ABZQSq9FL2E2M_hQ%3A1576468484750&source=hp&ei=BAD3Xdz9KsLttQaCuIDwDw&q=soil+monitoring+system&oq=soil+moni&gs_l=psy-ab.1.0.0l10.2987.6699..9766...1.0..0.123.930.4j5......0....1..gws-wiz.......0i131j0i10.SBnKJb0uhu4
« Last Edit: December 15, 2019, 10:55:59 PM by Hyper »

LostMartian

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Re: Release 0.35
« Reply #9 on: December 16, 2019, 11:38:24 PM »
I shoulda known better than to say a technology doesn't exist.

Oh well. I'd like it if I didn't get a warning that the solar panels need to be cleaned more than once. It makes the game feel needy if it keeps repeating itself. I'd only like 1 warning per time it gets dirty.

As for soil quality, please only 1 warning for all 6. I don't need 6 messages telling me to tend to them.

LostMartian

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Re: Release 0.35
« Reply #10 on: December 17, 2019, 06:09:13 PM »
Bean plants are invisible unless you are close to them. You can't see them if there are more than 2 planters inbetween you and them. The other plants can be seen from far away. Can be seen at least as far away as the airlock.

I don't get a GPR ping if I use it right on top of a resource.

Some resources overlap another resources. I'm not sure what I should do to access the other resources. When I drill for resources, I get one resources (I call this the dominant one) and not the other. Trying to drill underneath it doesn't work. The lowest point that yields high density samples continue to yield the dominant resource.

If you break the rover, you are in bad shape. I've tried to repair the rover many time (repairing about 10 points of damage each time), yet it would not move. You won't be able to move Augers at point because you need the rover for that. Breaking the rover while in the repair shop is OK. You can repair it there.

spaceman20290

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Re: Release 0.35
« Reply #11 on: December 17, 2019, 07:05:08 PM »
I found that by going outside and dying while leaving the outer airlock door open, I respawn in the CoHab and can not get out because you can only have one door open at a time.
Can the  system be modified to something more like this in Mars Colony Frontier:

User moves into airlock, outer door still open. Can close door 2 ways, either clicks on outer door (not button, but the door) and closes it. Or User clicks on inner door to Cohab and the Hud says "stand by securing doors" Then changes pressure to Cohab pressure after clicking on inner door one more time (please keep the cycle sequence)

Right now if you go out and die the game should reset. Perma death with marker was discussed way back when this started. If you have no incentive to stay alive you will take more risks. Some even used it as a way to quickly teleport back to base
« Last Edit: December 18, 2019, 07:55:05 AM by Hyper »