Author Topic: Is it real? or is it a gross representation?  (Read 6946 times)

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Kraniel

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Is it real? or is it a gross representation?
« on: August 10, 2009, 12:48:39 PM »
Hi guys,

One of the discussions that Hyper and I have had ongoing is concerning how "real" can we get. Specifically, I am referring to the implementation of "real" landing sites on Mars, and always it spins into how real the experience can be while still being a fun and entertaining game.

This may also be something that the testers can help with...

Finding reference maps and materials of the surface, at the level of detail we need to render a meter/meter surface and features, is nearly impossible. Top down satellite views, radar and thermal maps of the surface do not provide enough level of detail. So as a result, Hyper is forced to emulate the surface and features, rather than providing actuals. An analog is Google Maps, and the ability to zoom into your house and view it.

The natural answer is creating a relationship with Nasa to have access to highly detailed "sites" to create the colony spaces. However, getting to the right folk, and getting their attention is very difficult. It really comes down to the player's needs here. Where does the simulation aspect need to be highly accurate? Would you prefer to walk virtually in the path of Spirit or Opportunity with very accurate detail? Or focus more on the survival and engineering systems and the balance of these items?

To other posts I have seen here: The ability to accurately experience Mars is very compelling... enough pure science and astronomy mixed with good "play" experiences seems to be the sweet spot!

BTW - anyone that can create awareness with Nasa, Mar's Society and other space oriented communities, we need your help! Please talk to your friends and contacts and let them know about this great project! If they are interested - get them in touch with Hyper!
Kraniel

thedubman

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Re: Is it real? or is it a gross representation?
« Reply #1 on: August 10, 2009, 03:35:32 PM »
Here is a nice site, with topgraphical data of Mars surface

http://marsoweb.nas.nasa.gov/landingsites/index.html

In My opinion, being able to see, or colonisie 'well known' areas such as Mons olympus, or the great canyons, or even the face of mars! Would be nice, but it would seem pointless to have the actual 1mx1m2 topography becouse we wouldnt be able to recognise the features (we havent seen with own eyes!).... but, simulating different 'known' surface features (example: deep sand, to steep to walk hills, un-passable jagged rocky areas, a deep crevass, sudden deadly drops) in different areas of the map- could give a good indication of what it is like to walk/drive on mars.

Gathering info of the mars suface features, to a human scale and trying to emulate the problems of getting to these areas (ie need to get to the bottom of crater, its too steep to walk or drive straight over, to rocky to walk a certain way, have to plan a route),..

Be interesting to have the option of  'death by wrong route taken' or rescue missions related to pepole getting lost or stuck in the inhospitable terrian.

As the demo stands now, I feel the topagraphical features (the hills and valleys) feel nice and 'realistic' add a few nasty crevasses and impassable rocky sections and the danger of exploration would be enhanced..

Maybe try contacting the russian mars team (example:http://ruspace.blogspot.com/2007/11/russian-mars-plans.html) or http://www.esa.int/esaCP/index.html (european space agency doing some interesting stuff these days)...
I bet ESA would show some interest- they are allways trying to incorperate the public into there missions...


 ;D

thedubman

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Re: Mars Colony Online..
« Reply #2 on: August 12, 2009, 01:47:07 PM »
Cant say I blame him, hope he has a nice break  ;D. We all need a holiday I reckon- this year was a first for me also after about 8 years of working lol

pad69

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Re: Is it real? or is it a gross representation?
« Reply #3 on: August 12, 2009, 05:16:50 PM »
Check this out everyone I think you will like a lot Mars and Moon.    http://earth.google.com/mars/   
Murphy's Law applies "Anything that can possibly go wrong, does." or some say it this way "If anything can go wrong, it will.

pad69

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Re: Mars Colony Online..
« Reply #4 on: August 12, 2009, 05:19:33 PM »
how do we hook up to it?
Murphy's Law applies "Anything that can possibly go wrong, does." or some say it this way "If anything can go wrong, it will.

Hyper

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Re: Mars Colony Online..
« Reply #5 on: August 12, 2009, 08:25:36 PM »
@Pad69 send me a private message with your login and password and I'll put you in the database

Hyper

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Re: Is it real? or is it a gross representation?
« Reply #6 on: August 12, 2009, 08:28:47 PM »
I am back from my trip, will post some pictures someplace on my site.
I will be finishing up some details for this comming test and will send you all a link for download. Save your old mission 2 version this will be a different program.
I will give you specific instructions on what we will be testing in the email. I have 8 members currently

geoffcartwright

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Re: Mars Colony Online..
« Reply #7 on: August 13, 2009, 03:36:18 AM »
can anyone "hook up for the test" or invite only as i certainly am interested and available - also if 27/7 i am a different time zone from uall i guess that could be helpfully.
Geoff

Hyper

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Re: Mars Colony Online..
« Reply #8 on: August 13, 2009, 10:58:40 AM »
If you are here you are invited.
send me a private message with your game name and a password


thedubman

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Re: Is it real? or is it a gross representation?
« Reply #9 on: August 13, 2009, 03:48:09 PM »
Great news, shall look forward to it..

Mars Colony Online, Colony Base 001 is go for launch, good luck to all the colonists ;)

thedubman

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Mars Colony Online,.. the persistant server test..
« Reply #10 on: August 15, 2009, 03:37:23 PM »
This weekend was (and still is) a great event, for MCO. The server was up and I was able to make a connection (on 2 pcs) without any problems, loading was fast, and once in the framerates where very high for me (I have an old single core as main PC) it was smooth and no glitches and lag or errors where found by me..the core of the sim felt 'solid' and more complete than ever

Allthougth just a test (none of the systems where running) I found the new buildings to be well designed and interesting, they have a look of industrial/colonisers type buildings and suit the sim well, we drove around the surface exploring and taking a tour of the local terrian, which by the way looked very alien and inhospitable. There are some great ideas here and the future of MCO looks bright,..
It will be fantastic to able to run the systems and run missions on the new MCO, theres so much that could be done..
congrats Hyperkat games on this phase of the adventure that is Mars Colony Online,..

The new colonisers of Mars wait with anticipation of the next phase of events..

Schmidtrock

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Re: Mars Colony Online,.. the persistant server test..
« Reply #11 on: August 17, 2009, 09:53:02 AM »
Sorry I missed this folks. Had my mother visiting over the weekend so I was unable to participate.
Looking forward though to future tests and participation.
Cheers.

geoffcartwright

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Re: Is it real? or is it a gross representation?
« Reply #12 on: August 17, 2009, 04:32:38 PM »
do we have the science and geology worked out as i can supply a few ideas.
e.g endproducts - plastic, bricks, cement, steel, iron, alumium, glass, water, carbon, methane, hydrogen, all from minerals, soil, sand or atmosphere. crux is at some point we need to purchase a small 40 MW nuclear reactor. Also if our supplies modules land etc cant we tow them into place and then hook up to habs etc.

geoffcartwright

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Re: Mars Colony Online,.. the persistant server test..
« Reply #13 on: August 17, 2009, 04:34:48 PM »
its was a great test, seem things went well.
was very hilly though and spread out. i was expecting a more centralised collection of buildings.cohab, farm research, processing building and ERV.

geoffcartwright

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Re: Mars Colony Online..
« Reply #14 on: August 17, 2009, 04:37:07 PM »
great test and nice to interact with the other players on teamspeak...cant wait for more test run down the track when things have progressed some more. certainly a commercial product.