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Mars Challenger V1.0
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MCO Early Discussions
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Simulator Interface
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Topic: Simulator Interface (Read 4358 times)
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Desmond
Specialist
Posts: 33
Welcome to Mars! Please enjoy your stay.
Simulator Interface
«
on:
December 03, 2009, 08:04:22 PM »
How can Mars Colony seem more user friendly at first, and still satisfy the curiosity of advanced players?
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Desmond
Specialist
Posts: 33
Welcome to Mars! Please enjoy your stay.
Re: Simulator Interface
«
Reply #1 on:
December 03, 2009, 08:07:45 PM »
a mission clock could be helpful for planning strategies
ingame notepad for remembering numbers, commander issued workorders, and glitches
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Zaneo
Captain
Posts: 92
Re: Simulator Interface
«
Reply #2 on:
December 03, 2009, 10:49:51 PM »
Mission Clock is implemented.
Hyper is working on notepad to leave on computer so others can see.
But I agree a personal notepad would be nice.
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pad69
Mission Commander
Posts: 142
The Robe Rules
Re: Simulator Interface
«
Reply #3 on:
December 05, 2009, 10:19:52 AM »
I agree and like the suggestions
.
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Murphy's Law applies "Anything that can possibly go wrong, does." or some say it this way "If anything can go wrong, it will.
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HyperKat Support and Tester Forum
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Mars Challenger V1.0
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MCO Early Discussions
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Simulator Interface