I started a new game on the second map.
Got a few more things of note to report, one of which really has me very upset, because I have no idea what happened, other than it kind of wrecked my gaming experience a little bit.
Issue/Out of Place object:
Phase 1, I noticed in the room with the air scrubber, the door switch is in place next to the door. I didn't bother checking the door to see if it would open, but that seems a bit out of place since the adjacent part of the base has not even started construction yet.
<HYPER> not a problem it would be normal to have the equipment in place for expansion.Issue/Navigating to the Radio Tower:
There were none of those 'navigational markers' (that I saw) near the radio tower. It was a little tricky getting up to it (I went up on the roughly E/NE part of the hill). Are there lights around there, or is the hill generally not really needing the navigational markers?
<HYPER> go up the west sideIssue or possible bug:
Phase 2 start, base pressure warning. Despite being a little over 10psi when I finished Phase 1, it appeared to have dropped down at the start of Phase 2. I guess it was at 5-6 psi, since the air scrubber was showing a little over 6psi when first had a chance to check it.
<HYPER> size of the base doubled yes? so everything gets cut in half. phase 3 gets cut by 1/3 then 1/4
normal...Issue/Graphics:
Phase 2, the stairs to the roof, there appears to be a step 'below' the ground, that partly 'clips' through the surface when looking at it from some angels.
<HYPER> had to make sure it would work on various terrains so not a prob.Issue/Maybe a bug or something else:
When in 3rd person, I had PV panels next to the stairs, but could not pick them up when on the lowest steps. I don't know if the rail counted as a wall, or if in 3rd person the game has the cursor show object names a little outside of the range they can be interacted with. (I was looking down at maybe a 30-45 degree angle when this occurred)
Issue (that has me very upset): The score system, again. I finished Phase 2 at roughly 95%, it dropped to 94 after refilling the rover (no surprise there since the fuel supply dropped a little, I used the rover to speed up moving PV cells to the stairs). After waiting to see if recovering the rover fill will peak up the score a little, alt tabbing out to jot down in my notes about the above issue with being unable to pickup the PV panels. Back in game, I noticed my score starting to go down more. I started checking at very short intervals. I saw my score go down more, then up, then down, then up, and down, and down more, and up a little, then down yet again. it dropped as low as 80 and I managed to snag it at the short jump 82 and simply ended the mission before the game wrecked my Phase 2 score anymore.
Everything was stable. Air was topped out at optimal mix, separator and sebatier were running, etc. Only other thing of note is the sun was setting around the time my score started going bonkers.
<HYPER> score is instant dynamic like you can get a score but by the time the system reports and logs database it may be different by some small ammout like time.I am seeing stuff like this spammed in the console log about the time my score started to take a nose dive.
ENDGAME ON WAKE ADMIN
SCORE UPDATE 2 93.077
END GAME DATA RECEIVED 0 2969.03 0 0 0 0 0 0
PHASE TIME runTimeVal1 2969.03
PHASE TIME runTimeVal2 0
PHASE TIME runTimeVal3 0
PHASE TIME runTimeVal4 0
PHASE TIME runTimeVal5 0
PHASE TIME runTimeVal6 0
PHASE TIME runTimeVal7 0
Quick Edit: It starts being 'spammed' shortly after the 'Work orders complete' line in the log for Phase 2.
Here is the log.
http://pastebin.com/2vFGfZSaThe log is kind of long, from doing Phase 1 and Phase 2, ending at starting Phase 3, then quitting out of the game for now. I feel a little robbed since I managed to get a slightly better score then I did on my first pass through the game.
On a side note, I somehow managed to score 100 for phase 1, without using the airlock override, and despite spending a few minutes in the base doing little due to a storm that interrupted me early on (I already had 6 items in base, so I had something to do part of the time stuck inside). I am guessing that not eating/drinking was one factor, the food bar was a green sliver when I ended Phase 1. Not sure if this is out of place or not, but felt like mentioning it.
With making such good progress in Phase 1, the unusual score behavior in Phase 2 stung a bit more.
<HYPER> will look at it, you should never get a 100%