Recent Posts

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Mars Colony Series / Re: How do you get Mars Colony Online?
« Last post by Hyper on November 05, 2018, 08:23:17 PM »
I will dig around and find it. I really want to remake all 3 versions of the game with a newer engine and pack it up as a single game after I finish my current project.
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Mars Colony Series / Re: How do you get Mars Colony Online?
« Last post by Spaceman on October 25, 2018, 09:42:23 PM »
Where can I get the old demo?
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Raiders Game Status / Re: Alpha
« Last post by Hyper on October 09, 2018, 09:24:41 AM »
We will need some testers soon, any of the old crew around able to toss in on this?
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Raiders Game Status / Alpha
« Last post by Hyper on October 09, 2018, 09:16:29 AM »
Finally made it to alpha, testing A-1.05 this week still need some better artwork.

http://www.hyperkat.com/sofba.html

Will post more shots as we improve the game

The year is 2035. North Africa and the Middle East have been devastated by fierce warfare. The civilian population have all been killed or fled the area.  Countries have dissolved into battlegrounds. The people that remain have turned into hardened soldiers and mercenaries. Presidents have been replaced with warlords. A vicious militia warband is trying to secure powerful weapons to end the interference of foreign aid.
The United States has lost countless special forces squads in an attempt to quell the rising threat from the desert outlanders. In this dire situation, you have been promoted from Green team to a tier 1 operator because no one else was available. You must execute well planned strike missions to contain the growing threat. There are no other options.
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Raiders Game Status / Re: Status on Raiders
« Last post by Hyper on June 29, 2018, 11:20:06 AM »
Alpha 0.7 is in Test phase
We have 15 total missions and the game will randomly select 8 for each run.
Lots of changes and updates have been added.
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Raiders Game Status / Test0629
« Last post by Hyper on June 29, 2018, 11:16:55 AM »
Alpha 0.7 is up for testing report bugs here
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Raiders Game Status / Re: Status on Raiders
« Last post by Kugluck on April 12, 2018, 11:40:59 AM »
Ah, much live AI with less predictability! Like little of random in decisions, where to walk in non-fixed waypoints, gonna check a sound alone or call to others, check for open doors and switched off lights, looks for misplaced peoples and stuff...
That things I was need in old Thief stealth-actions.
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Raiders Game Status / Re: Status on Raiders
« Last post by Hyper on April 11, 2018, 06:16:35 PM »
We plan on making the replay a focus. After Splinter Cell the linearity of the game was depressing. We want the game to be different each time you play it. Solve the puzzle, kill the bad guys etc.
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Raiders Game Status / Re: Status on Raiders
« Last post by Kugluck on January 12, 2018, 05:07:31 AM »
I hope there's will be something unique, like military robots control or non-lethal weapons. Tech things.
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Have your say on the new version / Re: Anyone still around?
« Last post by Kugluck on January 11, 2018, 07:29:40 PM »
May need something like student science project to helping with simulator creation?
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