Recent Posts

Pages: [1] 2 3 ... 10
1
First manned mission to Mars / Re: Release 0.43
« Last post by Zaneo on January 20, 2021, 08:51:18 AM »
Hope all is well. I have very fond memories of this project!
2
First manned mission to Mars / Re: Release 0.43
« Last post by Hyper on August 05, 2020, 10:18:10 AM »
Still active just dealing with life at the moment.
Like to add more things but since this version is a freebie time is being used on more critical things for a while
3
First manned mission to Mars / Re: Release 0.43
« Last post by spaceman20290 on July 31, 2020, 01:41:05 PM »
Hi Hyper, sorry to bother you but it has been a while since you posted anything here. Is this project still active?
4
First manned mission to Mars / Re: Release 0.42
« Last post by Gregorius Magnus on April 08, 2020, 08:52:49 AM »
i agree..second hand slot..will be useful..and realistic
5
First manned mission to Mars / Re: Release 0.42
« Last post by Kugluck on April 02, 2020, 09:15:12 AM »
Speed of walking is okay. We have rovers for speed.
What I hunger for is second hand to carryng. For holding two small tanks.
May need empty hand to use devices and buttons.
6
First manned mission to Mars / Re: Release 0.42
« Last post by spaceman20290 on March 23, 2020, 06:05:15 PM »
Hey Hyper, is there any chance you could add running and make the stamina time a little longer please? Thanks.
There is a point at which it becomes a non simulator, I am caught in between. If I add that then the 100 lbs of gear means nothing and stamina carrying a load in sub zero temp with little or no stamina loss is unreal. I can bump things some but not sure you will run far if I add that. So we have a sim or not. I can add laser guns and aliens .... so how much how far off course do I take it.
/ponder ..........
7
First manned mission to Mars / Re: Release 0.42
« Last post by Kugluck on March 02, 2020, 05:29:15 AM »
After removing appdata saves, reset and start anew first sample still becoming Core at 0;0 with zero minerals.
Work orders in computer is just descriptions for actual orders on HUD?

Another bug: after open GPR, if you open map, close and try to charge-activate GPR, you will got zero charges untill close-open the GPR. Pickup will create double ghost of GPR.
8
First manned mission to Mars / Release 0.43
« Last post by Hyper on March 01, 2020, 04:55:40 PM »
NOT POSTED YET

Mission 1 farm separator info in computer view removed.
Day/Night temperatures report proper
Jump drains stamina
9
First manned mission to Mars / Re: Release 0.42
« Last post by Gregorius Magnus on March 01, 2020, 12:25:19 PM »
tks for your reply. Ill talk to my friends about the game.
10
First manned mission to Mars / Re: Release 0.42
« Last post by Kugluck on February 29, 2020, 09:36:14 AM »
Testing at last.

Some of small issues:
Very low downloading speed of demo archieve (180 mb in 3 hours).
This is probably not the site, I download it here in a couple min.
I mean, before it was fast everytime.

Still here: every work order in Mission console is actived from start, include Dirty PV panels, when they clean.
Farm equipment status already on console at first mission.
When you say Mission console do you mean the computer? Did you do a reset of game?
Will look at the other issues.

The computer was showing farm separator at start, fixed in 0.43  The work order window in computer title was changed to work order descriptions. The work orders that appear on the right side is the current orders.
Reseted, start anew. App files somewhere is not cleaned, yes.
Mission computer.


Some of surface soil samples marked as core samples (violet at 4;-4 with 0.00 % of elements).
But core sample from -16;-44 drill site (my first water well) isn't marked on map.
Core mark at -20;-44 is appeared normally.
After reload all is okay.

Not small issue:
External temperature is reversed (Phobos up -20, +8, Sun up -39).
Fixed 0.43

Exploit:
Repeatable jumping on the walk saving stamina by relaxing in the air.
But we are not on the Moon for such walk style...
Also, Alt+Space (dropdown menu in window mode) on the run-jumping will turn on autowalk with autojumping. Very convenience.
Fixed 0.43

Just suggestions:
Want to store algae food bars at food storage.
To drink water from inventory when potable water tank window is opened.
To open dropdown menu of inventory items by short left click (drag by long click).
To see message about game is saved succesfully.
To zoom map (at least, scale to fullscreen view).
What screen resolution are you using?
Window mode... 1280x720.

Raise food, water and oxygen consumption with low stamina status or by jumping.
Reduce growth rate of algae. Too much easy food.
Pages: [1] 2 3 ... 10