Author Topic: Rover races  (Read 2815 times)

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geoffcartwright

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Rover races
« on: December 03, 2009, 07:57:22 PM »
ok as hyper has suggested it 'rover races'.
objective is not to right off roves but to bring a new element into game play.
therefore suggestion welcome...
how when who how many etc etc

Zaneo

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Re: Rover races
« Reply #1 on: December 03, 2009, 08:02:09 PM »
This might be hard to code, but could having the race mean that the game basically goes on hold? This would mean that no food would be produced, but no no work would be created. Then have it like once or twice a week. The game goes into limbo during the race, and the race last for like an hour or something.

Desmond

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Re: Rover races
« Reply #2 on: December 03, 2009, 08:09:38 PM »
we can have a mini rover race right now. used 2.37 take turns and see who can get farthest (and back with rover)
i can host

Desmond

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Re: Rover races
« Reply #3 on: December 03, 2009, 08:24:07 PM »
heh just pm me before i get involved with something else

Hyper

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Re: Rover races
« Reply #4 on: December 03, 2009, 09:01:33 PM »
I dont think life would be on hold for any kind of entertainment. I think we just get caught up in our work and do the deed. I see a fun thing here, braggin rights etc

geoffcartwright

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Re: Rover races
« Reply #5 on: December 04, 2009, 02:08:59 AM »
maybe in down time we organise rover races circiut...fastest racer between two cohabs and back again..

pad69

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Re: Rover races
« Reply #6 on: December 05, 2009, 10:32:31 AM »
to bad we can't soop up the rovers lol
Low riders dragsters etc lol
Murphy's Law applies "Anything that can possibly go wrong, does." or some say it this way "If anything can go wrong, it will.

ENGUS

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Re: Rover races
« Reply #7 on: December 07, 2009, 12:53:25 PM »
Just go around all 4 hubs :) lol
there's just enough fuel to do that and a bit more ;)

geoffcartwright

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Re: Rover races
« Reply #8 on: December 07, 2009, 05:48:16 PM »
now that sound like a good idea there, engus.